Rob Phillips - Yu-Gi-Oh Top 10 List - Top 10 Machine Monsters.

 

Deck Doctor Rob's Top Ten Machine Monsters.

 

10. Z-Metal Tank.

A Union Machine monster worthy of number 10. Why? Because it can

 

boost up X-Head Cannon by 600 ATK points. Plus Shining Angel can get it on to the

 

field. Also Witch and Sangan can get it into your hand.

 

 

9. Cannon Soldier.

Everybody's favorite machine burner monster. Gravity Bind decks

 

loves this card. I know I do. It has won me some great duels. Plus its another

 

Witch and Sangan card that can be found.

 

 

8. Drillago.

Invasion of Chaos has brought us this monster. I see a couple of

 

things wrong with this card or else it would be perfect. First, all the monsters

 

have to be face up. Second, they all have to be over 1600 in ATK. If I made this

 

card it would be the other way around. All in all, 1600 in ATK and to at least try

 

and attack your opponents LP directly? Is priceless.

 

 

7. X-Head Cannon.

This is one of my favorite Machine monsters. Second to

 

Mechanical Chaser. X-Head Cannon is searchable by Witch of the Black Forest. Also

 

can be boosted up by Y-Dragon Head and Z-Metal Tank.

 

 

6. Mechanical Chaser.

I feel this monster is still the best machine monster out

 

there. First, in my opinion in Machine attackers. 1850 ATK is still good. Its

 

still hard to get. If I had one, I wouldn't even trade it.

 

 

5. XYZ Dragon Cannon.

This is the best and easiest fusion monster to get out, in

 

my opinion. Because all you gotta do is remove X-Head Cannon, Y-Dragon Head, and

 

Z-Metal Tank from play and bring in XYZ Dragon Cannon. Best of all, you discard

 

one card from your hand and destroy 1 card on your opponents field. I love this

 

guy. Its 2800 ATK isn't bad either. It beats Barrel Dragon.

 

 

4. Barrel Dragon.

This machine was good back in the day and it still is sometimes.

 

Being a LV.8 Machine is tough. Tributing 2 monster just to get it out is tough

 

enough. But the effect makes up for it. Flipping 3 coins and hoping for 2 heads to

 

destroy 1 monster on your opponents side of the field is really good.

 

 

3. Spell Canceller. 

I run a Spell Canceller in my deck. I get bad raves for having

 

this in my deck. I say, you gotta play Spell Canceller at the right time or you

 

will mess yourself up big time. The only thing that will boost Spell Canceller up

 

is Blast with Chain. I see Spell Canceller as an Imperial Order in Monster form.

 

 

2. Reflect Bounder.

As soon as I seen this card in Dark Crisis spoiler I wanted it

 

so bad. Magic Cylinder effect is awesome too. One bad thing though. It has to be

 

in face-up attack position in order for the effect to work. Also, if your opponent

 

has wussy lower then 1700 attacking monster and attacks Reflect Bounder then you

 

just wasted a good Reflect Bounder, at least thats not how I see it. If you can

 

damage your opponent in the least, you're on your way to victory.

 

 

1. Jinzo.

I say one of the best Machine Monsters out there. Jinzo can do it all, I

 

wish. Jinzo can stop traps, which is every duelist's dream, but it can still stop

 

your trap as well. 2400 attack is still good and is searchable by Witch of the

 

Black Forest, God bless this women. In my honest opinion, its still the best, no

 

matter what.

 

Rob Phillips (Deck Doctor Rob)

 

darkscorpioguy@hotmail.com