Necromancer's top 10 made up cards that should be made Hey all, I'm not sure what number article this is (I think it's 1), and I've been seeing alot of made up cards, so I thought I'd put in my 2 cents. It's a little long, but it's worth it. 10. Defensive Forces Equip/Spell If this card is equipped to a monster with 1500 ATK or more, destroy the equipped monster. If the ATK is less than 1500, the equipped monster can attack your opponents life points directly while in DEF position. 9. Raising Destruction Trap Pay 1000 life points to activate this card. Pick up (not draw) the top card of your deck. If the card is a monster card, destroy all monsters on the field ans special summon 1 monster (level 5 or lower) from your hand. If the card is a trap card, loose 500 Life Points. 8. Vortex Summon Continuous/Spell Pay 1500 life points to special summon 1 monster with a DEF of 1500 or less from your hand or deck. This effect can only be used once per turn during your main phase. 7. Cloned Inventory Spell If there is a face-up equip magic card on your side of the field, you can equip all face-up monsters with the same equip card. You must destroy the monster originally equipped with the equip spell card at the end phase of your turn. 6. Nuclear Missile Tank Machine/Dark/Effect/4* 0/ATK 2300/DEF During each of your opponents standby phases, place 1 "Tank Token" on this card (max 5). You can pay 1000 life points to destroy all tank tokens on your side of the field to inflict damage equal to the number of tokens destroyed X 700 to your opponent's life points. 5. Call of Phantom King Continuous/Trap This card is used to special summon "The Phantom King" from your hand or graveyard. If you choose to special summon "The Phantom King" from your graveyard, you must pay 1000 Life Points to use this effect. You must also offer monsters whose total level of stars is 7 or more from your hand or on your side of the field as tribute. 4. The Phantom King Zombie/Dark/Effect/7* 2800/ATK 1500/DEF This card can only be special summoned by the effect of "Call of Phantom King". When this card is sent from the field to the graveyard by card effect, special summon all monsters used as tribute from "Call of Phantom King" on your side of the field in face-up attack or defense position. 3. Needle Striker's Oath Spell/Ritual This card is used to ritual summon "Needle Striker", you must also offer monsters whose total level of stars is 8 or more from your hand or on your side of the field as tribute. 2. Needle Striker Warrior/Light/Ritual/8* 3200/ATK 1500/DEF This card can only be special summoned by the effect of "Needle Striker's Oath". Pay 500 Life Points during your battle phase to attack twice with this card in a row. As long as this card remains face-up on the field, trap cards cannot be activated during either players battle phase. 1. Ultimate Energy Warrior Fiend/Light/Fusion/Effect/10* 3750/ATK 3200/DEF "The Phantom King" + "Needle Striker" You can pay 1000 Life points to summon this monster by removing the above monsters from your hand from play without using polymerization. When this card is successfully summoned, move any DARK monster from your graveyard to your hand. As long as this card is face-up on the field, your opponent must pay 1000 Life points to activate a trap card. If this card is removed from play, remove all magic cards from either players deck/graveyard from play. So there you have it. My favorite test-tube cards that I think should be made. Questions? Comments? Rants? send em to me Matt at im_confusterated@hotmail.com