From: pojostaff [pojostaff@pojo.com]
Sent: Wednesday, June 02, 2004 3:17 PM
To: jonnyo@pojo.com
Subject: FW: Top 10 Awesome Made-Up Cards

 

 


From: Bob Foot [mailto:dude200020032000@yahoo.com]
Sent: Wednesday, June 02, 2004 5:11 PM
To: Yugitop10lists@pojo.com
Subject: Top 10 Awesome Made-Up Cards

 

Here's the list I made of the top 10 cards that I made up.

 

#10~Magician Dragon

Light/Dragon 4 stars 1500 / 2000

Whenever a monster attacks this monster, add the attacking monster's defense points to this monster's defense points during the damage step.

This card can stop almost any card in its tracks. The only cards that this card can't stop are stuff like Berzerk Dragon and stuff with over 2000 attack with 0 defense.

 

#9~Inverse of Life

Normal Trap

Switch life points with your opponent.

This card can easily turn the tables on your opponent. Imagine you having 2000 life points and your opponent having their full 8000 and using this. Nice!

 

#8~Magic Stones

Continuous Magic

Place six magic counters on this card. Every time you pay life points, remove a counter. You take no damage after doing this. When all counters have been removed from this card, destroy this card.

This card is great for high-cost cards like Solemn Judgement. This card will greatly increase your chances of winning by keeping your life points intact.

 

#7~Dark Magic

Normal Trap

Select one magic or trap card in your graveyard and place it face-down on the field.

This is a good card. Imagine getting another Raigeki, Pot of Greed, or Mirror Force! Now that's amazing.

 

#6~Ambience Swordsman

Light/Warrior 6 stars 2500 / 1500

Negate the effects of the cards this monster attacks.

Whoa, no more Witch, no more Sangan, no more Jars, and the same attack as Summoned Skull, but highr, yet still Witchable defense!

 

#5~Eye of Power

Dark/Fiend/Union 7 stars 0 / 0

Standard union effect. This card can be equipped on any monster on your side of the field. Increase the equipped monster's attack by 1000 and increase its level by 2.

Another great fiend. 1000 attack points can mean the difference between a mediocre monster and a good monster.

 

#4~Light of Devastation

Normal Trap

Each player selects 5 monsters from his or her hand or deck and special summon all of them to the field in attack position. Assign each monster a number, one to five. Each of the monsters attack the monster on the opposite field with a corresponding number. The remaining monsters then remain on the field. You must skip your battle phase for this turn.

As its name suggests, this card can cause some devastation. When life points are low, this card can easily end the duel. And you get alot of free summons if you have the more powerful monsters.

 

#3~Scales of Judgement

Continuous Trap

Each time one of your monsters is destroyed by your opponent, they must select and destroy one monster on their side of the field. If they cannot, they must discard one monster from their hand.

Destruction. If they want to destroy one of your monsters, they lose one of theirs. Pure evil.

 

#2~Past, Present, and Future

Normal Trap

Choose one card from your opponent's hand, field, and graveyard, and remove the three cards from play.

This card is great for control decks, and good monster/magic/trap removal. Nuke three of your opponent's cards? Sweet!

 

#1~Last Judgement

Normal Magic

Pay 1000 life points. Send all cards on your opponent's side of the field and in your opponent's hand to the graveyard. Do 500 points to your opponent for each card destroyed in this way. The activation of this card cannot be nagated by any other card.

Devastation. Period. Its kind of like a modified magic card version of Chaos Emperor Dragon. It doesn't affect you though, so it gives you a free attack on your opponent! Now that's power.

 

Hope you enjoyed it. Name's Jim. You can reach me via e-mail at dude200020032000@yahoo.com. Later!  


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