From: pojostaff [pojostaff@pojo.com]
Sent: Wednesday, June 02, 2004 11:13 AM
To: jonnyo@pojo.com
Subject: FW: Envoy's Top 10 Made-Up Cards

 

 


From: EnvoyOfTheEnd21@aol.com [mailto:EnvoyOfTheEnd21@aol.com]
Sent: Wednesday, June 02, 2004 12:48 PM
To: yugitop10lists@pojo.com
Subject: Envoy's Top 10 Made-Up Cards

 

Envoy's Top 10 Made-Up Cards

 

This is my first Top 10 List, but it will be impressive

                            

                                    Top 10

 

 

 

10.  Knight Of Dragon's Castle

Earth/Warrior  4/1950/1500

This knight can only be found guarding the Archdragon's Fortress.  He is well known for vanquishing even the strongest being from the Archdragon's Fortress.

 9.  Dragon's Signal Horn

Trap(Counter)

You can only activate this card when your opponent declares an attack and there is a face up Archdragon's Fortress on the field.  Special Summon up to 5 Lv.3 or lower monsters and change their Type to Dragon.

 8.  Archdragon's Fortress

Magic(Field)

As long as this card is face up on the field, negate the effect of any Magic,Trap, or Effect Monster cards destroyed by Dragon-Type monsters.  This card cannot be destroyed by any other Field Magic Cards.

 7.  Archdragon Of Serpents- Quetzalcoatl

Water/Dragon/Effect  4/2000/1500

This card can only be summoned if there is a face-up Archdragon's Fortress on your side of the field.  When this card is summoned, Special Summon up to 4 Lv.4 Reptile or Sea Serpent-Type monsters to your side of the field and boost their attack power by 500.

 6.  Final Orders

Trap(Normal)

Both you and your opponent must pay all of your Life Points except for 1 to discard your hand, field, and deck.  You and your opponent then Special Summon 5 monsters from the graveyard and flip up a coin.  Whoever calls the coin right can destroy one monster on their opponent's side of the field.  Whoever destroys all of their opponent's monsters wins the duel.

 5.  Banishment

Magic(Continuous)

Discard 1 card from your hand and deck to send an opponent's monster back to his/her hand.  If the monster chosen is the only monster on your opponent's side of the field, you cannot conduct your Battle Phase.  You can use this effect once during your own turn.

 4.  Deathbed Wish

Trap(Continuous)

When one of your monsters is destroyed, you gain 500 Life Points, and if the monster sent to the Graveyard is Special Summoned, that monster loses 500 Attack Points.

 3.  Archdragon Of Lighting- Zeus

Wind/Dragon/Effect  6/2600/2500

This card can only be summoned if there is a face-up Archdragon's Fortress on your side of the field.  When this card is summoned, Special Summon up to 4 Lv.4 or lower Thunder-Type monsters to your side of the field and decrease their defense by 500.

 2.  Archdragon of Multiple Powers- Shiva

Fire/Dragon/Effect  7/2800/2500

This card can only be summoned if their is a face-up Archdragon's Fortress on your side of the field.  This card can attack 2 to 5 monsters during your Battle Phase.  This card cannot attack just one monster or your opponent's Life Points directly.

 1.  Archdragon Of Almighty Power- Anubis

Earth/Dragon/Effect 9/3800/3500

This card can only be Special Summoned if you have a face-up Archdragon's Fortress on your side of the field and by sacrificing 3 monsters.  This card increases the Attack and Defense of all Archdragon monsters and Knight Of Dragon's Castle by 500 points.

 

 

This is the list I have made.  E-Mail me at EnvoyOfTheEnd21@aol.com if you have any questions or comments