RageEyes's Top 10 cards you won't see in stores.
Hello, this is RageEyes. I am a person with no life whatsoever, so in addition to some of the trading I've been doing on the site, I've made my own Yu-Gi-Oh sets in Excel...I'm working on my fourth which is almost complete...in fact I will list them all...I have six named already...
 
PHR: Pharaoh's Ressurection(Cards in here have nothing to do with title, I started this more than a year ago)
AOP: Awakening of Power(Some form in my cards were coming but it was still a little unorganized)
TFJ: The Final Judgement (I was originally going to stop making cards here...but...)
WTS: War of the Ancients (A sort of man-beast tribe/medieval kingdom/hellish being mix. Almost fully completed.) 
CLD: Celestial Duel(Not made yet, although the cards in here will be in a futuristic setting)
TNC: Temple Concerto(Not made yet, this will be a sort of a templeish/rainforest kind of setting, mostly peaceful.)
 
Now on to the cards....I will list them all and explain them individually
 
10. Repellant Breaker: Attack:2050 Defense:2050 Lvl.5 Super Rare AOP-006
Warrior/Effect/DARK
When a monster attacks this card or this monster attacks one of your opponent's monsters, decrease the opposing monster's attack by 500 points during the Damage Step only.
 
(Used to be called Resist Warrior, but I imagine this card being similar to Breaker the Magical Warrior with an indigo kind of armor, and maybe some green aura surrounding him. I dunno if its broken, but it seems fair to me, its basically a 2550 threat to everything.)
 
9. Asteroid of Chaos: Spell: Secret Rare TFJ-079
Destroy all monsters on the field. You and your opponent draw cards equal to the amount of monsters destroyed, then discard the same number of cards in your hands equal to the amount of cards in your original hands.
 
(A little confusing, but its supposed to be a mix of Card Destruction with a twist + Dark Hole. This could be a replacement for Raigeki when its banned. When working on most of the sets I made the secret rares first to get all the powerful effects out of the way, I can tell you, it was repetitive making commons.)
 
8. Dark Knight of Ghaldahan: Effect Monster: Attack 2300 Defense:2350 Lvl.7 Ultra Rare WTS-051
Warrior/Effect/DARK
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, return all cards on the field to the owner's respective hands except this card. The effect of a Spell or Trap card that specifically designates this card as a target is negated.
 
(Used to be called Black Knight of Ghaldahan, but to fit in with all the translations made in the real sets, I changed it. I liked Byser Shock but I knew it was way too weak for anyone to use, even in Fiend Decks. So I boosted its effect in the form of a 2300 ATK Warrior. This card combos with many cards, including the Ghaldahan Stronghold which allows you to tribute a Ghaldahan monster to increase the ATK of the (ATK:0 DEF:3500) Stronghold by the ATK of the tributed monster, in addition to Spell and Trap negation that specifically designates. Too powerful? I dunno, but its #8 nontheless)
 
7. Mystical Hordemaster: Attack:2500 Defense:1450 Lvl.7 Secret Rare AOP-000
Warrior/Effect/DARK
This card can only be Special Summoned by removing 3 Warrior-Type monsters in your Graveyard from play. All Warrior-type monsters on your side of the field except this monster can attack twice during the same Battle Phase. Also, negate the effects of all cards that specifically designate a Warrior-type monster on your side of the field as a target and destroy them.   
 
(I have no idea where it came from, I just said it once and it never left. This monster used to have an effect of negating all trap cards that are used against the summon or attack of monsters, but I decided that would be too "Jinzoey", and it would still permit Imperial Order to be used in conjuction with it. So I decided to make it a Warrior support. Sort of stole an idea from Necrofear, but it works doesn't it?)
 
6. Different Dimension(D.D) Supernatural Warrior: Attack:2800 Defense:2950 Lvl.8 Super Rare
Spellcaster/Ritual/Effect/DARK
This monster can only be Ritual Summoned with the Ritual Spell Card, "Dimensional Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your hand. A monster destroyed by this card is removed from play. When this monster inflicts damage to your opponent's Life Points, remove any one card in your opponent's graveyard from play. Also, when this card is destroyed or removed from the field, you may remove it from play to remove one card on the field from the game. This effect cannot be used if this monster is already being removed from play.
 
(I used to love ritual monsters. This monster hasn't changed much, and I envision the ritual being a octagon portal in which the monster comes from a silvery dimension.)
 
5. Realm Invader: Attack:1200 Defense:1000 Lvl.4 Secret Rare WTS-000
Spellcaster/Spirit/DARK
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or Flip Summoned, switch the cards in your graveyard with the cards in your removed from play area, and vice versa. Also, when this card is Normal Summoned or Flip Summoned, return all cards on the field to their owner's respective hands.
 
(This card used to a Spirit monster monster that negated Spell and Traps as long it was face-up, but I decided it was too powerful as it would be quite a hassle to eliminate.)
 
4. Gerysis Centaur King: Attack:3200 Defense:1500 Lvl.9 Ultra Rare WTS-038       Beast-Warrior/Ritual/Effect/EARTH
This monster can only be Ritual Summoned with the Ritual Spell Card, "Gerysis Spirit Materialization". You must also offer monsters with Gerysis in their names as a tribute whose Level Stars equal 9 or more from your side of the field or your hand. When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, send 4 cards from the top of your opponent's deck to the Graveyard.
 
(This is a the man-beast tribe I spoke of before. Most of the monsters this card needs to be ritual summoned either are centaur tribe members, including a 1900 Lvl.4, or monsters that have spirits within the land. I tried to incorporate a theme here by making this strong trample monster only be able to be Ritual Summoned via the tribute of Gerysis monsters)
 
3. Smoke Blast Warrior: Attack:1800 Defense:1000 Lvl.4 Super Rare
Spellcaster/Effect/FIRE
This card's effect can be activated only during the Damage Step of either player's turn. Pay 800 Life Points to increase the ATK of this monster by 500 points only during the Damage Step.
(Pretty basic, but you used to able to boost for free, which I found was too powerful, so I downgraded it a wee)
 
2. Horus the Solar Apparition: Attack:2800 Defense:1950 Lvl.8 Ultra Rare
Winged Beast/Effect/LIGHT
This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by the effect of "Return of Horus". When this card is successfully Normal Summoned, your opponent destroys all Spell and Trap Cards on his/her side of the field. At that time, your opponent shows his/her hand and then sets all Spell and Trap Cards in his/her hand to the field. Your opponent cannot activate any of these cards during the turn they are set.
(The Return of Horus BTW, destroys all Spell and Traps on your side of the field. If you destroyed 3 or more, you can special summon HTSA. Anyway, I thought that if you activated this effect, you would be able to destroy all S/T he set, and then take out the rest that were in his hand via a HFD/MST.)
 
 
And #1...
 
 
 
1. Dark Ufrades: Attack:2850 Defense:1350 Lvl.7 Ultra Rare PHR-052
Winged-Beast/Effect/DARK
This card cannot be Special Summoned. When this face-up monster is destroyed by the effect of a spell or trap card activated by your opponent, inflict 2500 points of Direct Damage to your opponent's Life Points.
(I had to downgrade this card's effect greatly many times, it used to be able to be special summoned, and it used to be 3000 Damage. While it may seem a little odd to be in first, there are many cards that combo with it, I'll share some)
 
 
Purgatory: Field Spell: Super Rare (Something from WTS)
As long as this card remains face-up on the field, a "Ufrades" monster is removed from play when destroyed or removed from the field. When a card is sent to the graveyard, the card's owner flips a coin. If heads, that card is sent to the graveyard normally. If tails, the card is removed from play. In addition, increase the ATK of all "Ufrades" monsters on your side of the field by 500 points.
 
and
 
Chains of the Purgatory: Quickplay Spell: Super Rare (Another from WTS)
You can only activate this card if Purgatory is face-up on the field, and if you control one monster with Ufrades in its name. Remove from play one face-up monster on the field without Ufrades in its name.
 
(Not to mention I have an evergrowing list of Ufrades monsters)
 
 
I can give you many more...but I don't want to get too into it now, this is supposed to be a Top Ten. If you'd be interested in seeing some more...feel free to e-mail me. Plus, I live off comments so any suggestions or comments would be GREAT. However, I request that any card ideas be left out, because I'd rather make them all myself. You all can help me build on the cards though...
 
You can email either one, but I'll be more likely to look at the first one..
 
(Leave an e-mail to RageEyes/DarkUfrades/RealmInvader/whatever name you can think of)
1. rageeyes@optonline.net
2. tidaldragon2000@yahoo.com