Joshua's Yu-Gi-Oh Top 10 List-Ten of My Creations

This is my first top ten list, and I decided it to be based on ideas for cards I believe would be good in the game.

 

10. Claws of Trickery

Quickplay Spell

Artwork: Paws of a monstrous beast hitting the ground

Rarity: Super Rare

Activate this card only if there is a face-up beast type monster on your side of the field. Remove every card in each players hand from play. Each of you then draws two cards from your respective decks. If any of the cards you draw is a monster, you may place up to two of your removed cards back in your hand

            This card would be a near staple for beast decks. It could be played great in combination with cards such as Respect Play, and could help you refresh your hand. Also, if played right, you could potentially have a hand advantage.

Restrictions: Limited to Two

 

9. Fairys Gunship

Water/Fairy/****

2200/300

Artwork: A Fairy Guardian on a pirate ship firing the cannon

Rarity: Ultra Rare

Effect: This monster cannot attack. During your Main Phase you may offer one monster on your side of the field to inflict damage to your opponents life points equal to the monsters attack.

                 The sole purpose of this card being an ultra rare is that it is an excellent wall in attack mode, and that with Magical Scientist it can send massive blows to your opponents life points in a few turns with the right amount of protection. This monsters original effect had it being a multiple use per turn, but then it would have been far to broken.

Restrictions: None

 

8. The Unfair Agreement

Spell

Artwork: A scroll of paper held by the hands of Dark Ruler Ha Des

Rarity: Ultra Rare

You may summon up to 3 monsters this turn. Next turn, you may not perform a normal summon or set.

                  The rarity for this card was higher, but then I looked at the possibilities for screwing over your opponent over. On average, you wont have more than four cards in your hand anyways, so the chance of a one hit kill, though possible, isnt as easy to perform as I thought.

Restrictions: Limited to Two

 

7. Confusion Blade

Equip Spell

Artwork: A sword with question marks running down it

Rarity: Super Rare

A monster equipped with this card cannot attack. The monsters owner gains 2000 life points during his or her standby phase.

                     There are two very obvious ways this card could work. You could equip to a monster of your own, taking away its ability to attack for 2000 life points a turn. However, this combo would work very well with my Fairys Gunship monster, as it cant attack anyway. The other way is too activate it while you have a Bad Reaction to Simochi face up on the field.  Now your opponent has a dead monster and loses 2000 life points during his or her standby phase. Quite a deal, no? Thats where the drawbacks occur. This card is vulnerable to spell/trap/monster removal, tribute bait, and its best combo is Jinzo food. This card is a great combo connector, and one of my favorite creations because of that. However, thats also its downfall.

Restrictions: None

 

6. Tres Blade

Equip Spell

Artwork: A sword with three sharp edges pointing southeast, southwest, and north

Rarity: Ultra Rare

Increase the selected monsters attack strength by 500. When this card is sent to the graveyard, activate one of the following effects:

-Inflict damage equal to the attack of the highest-level monster on the field to your opponents life points.

-Draw one card.

-Special Summon one level four or lower monster from your graveyard in face up attack or defense mode.

                   Dont come here looking for a great stat increase. This card is all about effect. This card can be annoying for both players. More than likely, unless your opponent really needs to get rid of your other magic and traps by HFD , youll use your own MST on this puppy. But, thats not necessarily a bad thing. You can pick one of three great effects, each of which should prove helpful in any situation.

Restrictions: Restricted to One

 

5. Spirit Leash

Continuous Spell

Artwork: A ghostly figure holding a leash holding a La Jinn, Mystical Genie of

the Lamp

Rarity: Ultra Rare

Choose one monster in your opponents graveyard and special summon it into face up attack mode on your side of the field. This card acts as an equip spell card on the selected monster. If this card is destroyed and sent to the graveyard, destroy the target monster and remove it from play.        

                  This is Call of the Haunted spell edition. As Call of the Haunted, it is a viable target for HFD and MST. However, if it is destroyed, at least your opponent wont get the monster back in their graveyard.   

Restrictions: Restricted to One

 

4. Bullet Ram

Wind/Beast/***

700/1300

Artwork: A furry, brown creature, with a Scapegoat head, a missile tied to its

back

Rarity: Super Rare

Effect: Offer this monster face up on your side of the field as a tribute to destroy all monsters on your opponents side of the field. You may not attack your opponent directly with monsters with attack powers of 1600 or higher the turn this effect is activated.

                 A fun little monster version of Raigeki, only far less broken. Your opponent wont suffer as badly like he/she would after a Raigeki strike. This would be a fantastic replacement for Raigeki for those who use the Forbidden list in games.

Restrictions: Restricted to One

 

3. Archfiends United

Spell

Artwork: The same as United We Stand, except the hands are fiendish looking

Rarity: Ultra Rare

This card can only be activated if you have more than one face up monster on the field with Archfiend in its name. Draw two cards.

                 Some of you reading this may have already seen it on the message boards. Simply put, a staple for Archfiend decks. If you can get two or more of the fiendish beasts on the field, two free cards with the activation of this card. It may be hard to get this card while you have the monsters though.

Restrictions: Restricted to One

 

2. Guardian of Soul Gate

Dark/Fairy/******

2350/900

Artwork: A Dark Necrofear like creature with fairy wings, pointing to a

closing  portal

Rarity: Secret Rare

Effect: When this card is summoned, flip summoned, or special summoned to the field, look at the top five cards of your opponents deck and arrange them in any order you wish. Show your opponent the final card you chose then place the cards face down back on top of the deck. The order of the deck cannot be changed until the card your opponent was shown is drawn.

                     Heres quite a beast. One tribute for fifty less attack than Jinzo. Searchable by WotBF, and an effect that gives you a decent amount of control of what your opponent can do in his/her next five turns. Also, the effect can be reused as long he is somehow destroyed and special summoned back, or flipped face down by a card effect then flip summoned.

Restrictions: Restricted to One

 

 

 

1. A Quick Decipher

Quickplay Spell

Artwork: A hieroglyphic tablet with three magnifying glasses hovering above it    

Rarity: Secret Rare

Search your opponents deck for one monster, magic, and trap card. Remove the selected cards from play. Shuffle the deck afterwords.

                  This card screams staple! Any card not in your opponents graveyard or hand, or already removed from play, is yours for destroying. Yata not nicking away at you yet? Decipher it! HFD not sweep you away yet? Decipher it! Has the Imperial Order not yet been declared yet? Decipher it! So many uses, so little chances to use it, because you know it would be restricted to one.

Restrictions: Restricted to One

 

My name is Joshua, gaored on the boards, and my email is idealist700@yahoo.com