From: Calvin Smith [mailto:cal.a.smith@rogers.com]
 

 

Yo all.

This is my first time writing, so don’t be too critical if you don’t like it.

I really enjoy the Final Fantasy series, so here is a list of cards in no particular order.

10. Moogle – Light/Level 2/Fairy type/500 attack 400 defense – When this card is normal summoned, put a counter on it. Remove one counter from this card to negate the activation of a spell card.

Mostly I use Final Fantasy 7 stuff, but these things are so funny!

9. Red XIII – Fire/Level 4/Beast type/1900 attack 1200 defense – At the start of your turn, you may increase the attack of this monster by 300 for every card on the field. At the end phase of that turn, remove this monster from play.

Ah, good old Nanaki. I put this guy in because he kicks major butt in FF7!

8. Lifestream – Trap – Remove all monsters in your graveyard from play, then equip this card to a monster on the field. That monster gains 300 attack for every monster removed from play. If this card is destroyed, remove the monster from play.

The life force running through the planet in FF7. Cool idea, so I turned it into a card.

7. Buster Sword – Equip Spell – This may only be equipped to a ‘Cloud’ on your side of the field. The equipped monster gains 500 attack and is unaffected by the effects of spell cards except this one.

Final Fantasy…Buster Sword…come on, you had to see this coming!

6. Cloud – Light/Level 5/Warrior type/2400 attack 1500 defense – This monster is unaffected by the effect of any trap card.

Hehehehe…good ol’ Cloud. He never could be trapped, hence the effect. He’s just too cool!

5. Gunblade – Equip Spell – This may only be equipped to a ‘Squall’ on your side of the field. The equipped monster gains 500 attack and is unaffected by the effects of trap cards.

This thing has been remodeled so many times it’s insane. But it’s still the third coolest weapon ever. (Only to Buster Sword and Masamune…)

4. Squall – Light/Level 5/Warrior type/2400 attack 1500 defense – This monster is unaffected by the effect of any spell card except ‘Gunblade’.

Yeah! This guy only got affected by one spell (as any FF8 player should know), so I think he has some resistance now!

3. Masamune – Equip Spell – This may only be equipped to ‘Sephiroth’. The equipped monster gains 500 attack and may attack your opponent directly for the cost of 1000 life points.

Yeah, I said gunblade lost in coolness to this thing! This is the most kick-butt weapon of all time! (Even better then vegnagun, as Final Fantasy X-2 players will know about)

2. Black Materia Gate – Ritual Spell – This spell must be used to ritual summon ‘Sephiroth’. You also must offer monsters from your hand or field whose total levels equal 12 or more.

Hmmm…well, Sephiroth did use the Black Materia a lot, and I couldn’t make summoning him too easy, so I decided to stick this in here. By the way, guess what the last card is…

Sephiroth – Dark/Level 12/Warrior\Ritual type/3000 attack 3000 defense – This monster may only be special summoned, and only by the effect of ‘Black Materia Gate’. This monster is unaffected by Spell/Trap card effects, or monster effects. If this card is destroyed in battle, it is removed from play and cannot be brought back into play.

Yes!!! The coolest villain of all time, brought to life in card form!!! I just couldn’t resist putting him in here, because Sephiroth is awesome!

 

 

Like it? Don’t like it? Want to send me $9887209670293867390.99?

My address is smith_damien88@hotmail.com

FINAL FANTASY 7 ROCKS FOREVER!!!