From: pojostaff [pojostaff@pojo.com]
Sent: Monday, July 05, 2004 7:49 AM
To: jonnyo@pojo.com
Subject: FW: A.J.'s Top Ten Deck-worthy cards

 

 


From: STEPHEN CATINO [mailto:catino17@verizon.net]
Sent: Sunday, July 04, 2004 7:21 PM
To: yugitop10lists@pojo.com
Subject: A.J.'s Top Ten Deck-worthy cards

 

A.J.’S Top 10 Deck-worthy Cards

1. Thousand Eyes Restrict: Dark Spellcaster/Fusion/Effect. Level 1 0/0

Relinquished + Thousand Eyes Idol.

Okay I know Fusions are hard to summon, but honestly. No attacks from anything other than Thousand Eyes restrict and it’s a good stall for Exodia

2. Jinzo: Dark Machine/Effect Level 6 2400/1500

Alright No traps from anyone, that is until Amplifier hits him, then the controller of Jinzo is allowed to use traps. Very good.

3. Exodia Cards: Dark Spellcasters/Effect level 3(head) 1(limbs) 1000/1000(head) 200/300(limbs)

If you posses all the pieces of Exodia in your hand, you have immediately won! Who doesn’t like an instant win? It is the focus of my deck, though I do have Beatdown cards in my deck as well…

4. Exodia Necross

What? Exodia is in the graveyard, Fine I’ll just use his virtually indestructible form. Play him with Royal command and Necrovalley. Then watch your opponent cower in fear as Necross grows with each passing turn. I had him up to 10300 believe it or not, mostly because of Attack stopping traps like waboku and the annoying swords of revealing light…

5. Mirror Force: Trap

Okay this is the only thing on your side of the field and your opponent has 3 Blue Eyes, Valkyrion the Magna Warrior, and Ultimate obedient fiend while Skill Drain is in effect. (not that this situation is likely, but…) They all attack…and they all die.

6. Dark Paladin: Dark Spellcaster/Fusion/Effect level 8 2900/2400

Dark Magician + Buster Blader

Alright this guy is the best and worth Playing Dark Magician for. DNA surgery…everything is a dragon. It gets plus 500 for every dragon. There are a bunch of dragons in the graveyard and there are, however unlikely this is, Five monsters on each players field. VERY big Attack. Diffusion wave motion anyone?

7. Magic Cylinder: Trap

Nice to play before Mirror force. Negate strongest (or first attack if not the strongest) to deal damage, then mirror force the rest. Next turn Revive biggest monster to Blast more points away.

8. Sasuke Samurai: Wind Warrior/Effect Level 2 500/800

The Battosai of all Flip effects, that he is…(brief Kenshin moment)

9. Dark Magician Girl: Dark Spellcaster/effect Level 6 2000/1700

Not much of an effect, but worth playing in a well built Spellcaster deck. I used her and loved her. I always managed to get my opponent to take out my Dark Magicians, then played her. She’s pretty too and reminds me of a friend of mine.

10. Dark Magician: Dark Spellcaster Level 7 2500/2100

Yes I used him…3 of him to be precise. He worked very well, until I got Exodia that is…