Subject: THE top ten list for yu-gi-oh cards
This top ten list is not my top ten list, it is THE top ten list.
 
(1) Raigeki- Everyone should have this card in their deck to make a powerful deck, the reason is because this card can clear your oppenents feild with no disadvantages to hold it back. Then free to attack or set a monster without being hasseled by your oppenents monsters.
 
(2) Harpie's feather duster- It's a oppisite of Raigeki, it can clear your oppenets magic/trap cards so you are free to do what ever you want with no resistance.
 
(3) Mirror Force- This is another card that everyone should have in thier decks, it can negate an attack of a oppenents monster and destroy all their face up attack monsters.
 
(4) Jinzo- One tribute, 2400 attack and no trap cards can be activated, need I say more. 
 
(5) Airknight Parshath- This card can inflict direct damage to the oppenents life points, if his attack is higher then the monsters defense points, and with 1900 attack it should not be a problem, plus every time you do damage to your oppenents life points you can draw a card from your deck, pretty sweet. The only down fall is he reqiures one tribute to bring him to the field but that is a small price to pay.
 
(6) Monster Reborn- Brings back one monster from either your graveyard or your oppenents, with no draw backs, cool.
 
(7)Exiled Force- You can tribute this monster on your turn as soon as its summound, and you can keep doing it as long yas you bring him back from the graveyard somehow, which makes him better then tribute to the doomed, and a subsitute for raigeki and a man-eater.
 
(8) Imperial Order- Just pay 700 life points every turn you plan to use it's effect. No magic cards can be activated, which can be good if your on the attack, and want to prevent cards like raigeki, dark hole etc, you can choose not to pay for it as well, for as long as you want you can pay for it and stop whenever, sweet.
 
(9) Skull lair- As long as your willing to remove cards from play, you can destroy any numder of face up monsters, and it's a continous trap so you can activate it on your oppents turn, detroy the monsters then attack them directly, evil.
 
(10) The last spot goes to Fiber Jar which can restart the entire duel, except for life points and cards that have been removed from play. This card forces both you and your oppenent to unite thier hands, graveyards, and every card on the field, put them back into your deck reshuffle and draw 5 new cards, a fresh start.
 
 
Ace Matrix
sevendust_y2j@hotmail.com