Subject: Yu-gi-oh Top 10 List - Top 10 cards Note: This is my opinion! If you disagree, fine, I dont wont to here some message about how "I'm wrong". 10. Ceasefire The ability to do up to 5000 direct damage is killer! And monsters flip effects are not activated so it is used at no risk to you. Even thought this disables your monster's flip effects as well, a simple remedy is to flip them up first!!! 9. Imperial Order This card is so underated. It's a free magic jammer for crying out loud! You can even keep it out for more than one turn if you wish, even thought it does cost 700 life points per turn. It also really works well agianst thoose powerful equipment cards (like united we stand). Dont you hate it when your enemy powers up a weakling to the point where it could take down a blues eyes? This card makes that plan backfire 8. Riegeki What more is there to say? Lightning strike your enemies monsters and they go BOOM (and at no cost to you)!!!!!!!!!!!!! I doubt you oppenent will have anti-riegeki anyway. 7. Mirror Force A trap that not only stops the assualt against you but kills all the monsters ready to attack you anyway! I cant name the number of times this has saved me from utter defeat. 6. Jinzo 1 tribute for 2400 attack? Not bad at all. A machine... nice, now its immune to all those infectious cards out there. No traps can be activated and ones active are negated!?!?!? That HURTS!!!! Just make sure your offense is ready when you bring him out, and they can die the same turn. Oh and dont forget to prepare for counter traps to stop it from being summoned. 5. Harpies Feather Duster This great for any deck. It could stop your oppenents cold! I love to use it, but i hate when its used against me. It is hard to get though scince it comes in a G.B.A. game, but if your lucky enough to get one KEEP IT! 4. Magic Cylinder It negates an attack, and deducts the monsters attack from your opposition. This could be the final blow. Even if it isnt, save for a monster with at least 2000 attack power for a punch that will make your oppenet faulter. The only down side is it only stops one monster, but it could be all you need. 3. United We Stand / Mage Power This two tie in power over all. Even thought United We Stand boost your monsters attack by 800 per monster, it is easier to play down magic and trap cards down so you'll get a quicker boost from Mage Power. Either way though, this cards prove to be the most powerful equipment cards in the game. 2. Fiber Jar Dont like were your duel is going? Then press down hard on the giant reset button of Duel Monsters!!!! Even though you may not get the cards you need, the feild is clean again for you to start over. But another andvatage is that chances are your oppenet attacked your fiber jar right? Not to mention they probally already summoned or set there monster for the turn in main phase 1, so they have to start there new hand in MAIN PHASE 2 leaving them completly vunerable. They will only be able to play magic and traps, but just hope that they can't (it has happened for me before). 1. Monster Reborn A free monster that has already been deafeated from either graveyard rocks! Plus if youve alreay summoned one of those immensly strong monsters that is hard to get out, you get it right back at no cost. Even early on into a duel you can special sommon a weak monster just to tribute it for something better in your hand. This card ROCKS and that is why it is number one. It has been around from the begining yet it is still the BEST! If you choose to email me, ask for Tyler at phil-irene@mindspring.com . I hope this benifiets you all!