Subject: Top 10 Underrated Cards
Ooh, the top 10 lists are back... well, I looked through the last ones, and they all sucked immensely.  No offense.  People kept rating cards like Toons as high up. 
 
So... I"m going to compile a small list of the top 10 most underrated cards in the current gaming environment, in no particular order.  I couldn't decide whether to put them in order of strength or in order of popularity...
 
#10:  Fiend Megacyber.  People don't like this card, and this is their reasoning: "If your opponent's got two more monsters on the field than you, you probably losing, boi."  This is my counter-reasoning:  "Scapegoat." 
 
#9:  The Shallow Grave.  So what if it gives your opponent a monster?  Revive a flip effect monster!  Like Cyber Jar! 
 
#8:  Spear Cretin.  The double Spear Cretin combo is so funny.  Your opponent can't attack directly unless they have monster removal, and he'll feel compelled to keep attacking so he can revive more monsters.  Then you use Fatal Abacus and Jowgen/Raigeki/Dark Hole/Torrential Tribute.  :)  Also good for the same reasons as Shallow Grave.
 
#7:  Limiter Removal.  It was recently unrestricted in Japan, and you can bet it'll be unrestricted here.  Need I tell of the horror of 2 or 3 LR-ed Mechanicalchasers staring down at your LP?  Or a LR-ed Barrel Dragon?  Or Jinzo?  And the worst part is you can't even use Reverse Trap :o  Even better, it locks the monster's ATK in place, so if you equip Megamorph and follow up with a Limiter Removal, your monster will STAY at that ATK and not decrease even if your opponent's LP gets lower.  I'm still not quite sure whether their doubling effects stack...
 
#6:  Last Turn.  Here's a few examples of instant wins with this card: Jowgen.  Last Warrior.  Gate Guardian pieces.  Limiter Removal'd 'chasers.  Now here are some draws: Penguin Soldier (YES, FLIP EFFECTS ACTIVATE!).  Man-eater Bug.  Anything with more than 2500 DEF (normal decks don't pack more than that except for Tyrant Dragon).  Spear Cretin. 
 
#5:  Nobleman of Crossout.  This card can empty your opponent's deck of all of one flip effect monster, as well as stopping Sinister Serpent dead in its tracks.  Personally, I pack two of these in every offensive deck I make.  Does anybody know whether the opponent of the person using this has to search the other person's deck to make sure he isn't cheating, or does a judge do that?  Or what...
 
#4:  Zombyra the Dark.  The only bad thing about this card is that it can't attack directly, but newsflash: IT'S NOT FOR DIRECT ATTACKING.  What you do is repeatedly destroy monsters until its ATK is down to 1500 or whatever, then when your opponent attacks it, activate Reverse Trap :)  1500 suddenly goes to 2700, and their Kycoo/Gemini Elf/Bazoo/Skull/Ha-Des dies.  Instantly.
 
#3:  Flash Assailant.  Sure, I know this card sucks, but in a top-decking deck this card is great because if you can set your entire hand this guy goes up to 2000 ATK.  Furthermore, if you have a big hand you can combo this card with Reverse Trap :)  5 cards in hand = 4000 ATK, and since the number of monsters on the field stays the same, if you activate Reverse Trap in response to an attack, the attack still goes through.  Imagine this: your opponent has a Hayabusa and four Scapegoats, and the Hayabusa has a UWS on it so it's 5000 ATK.  Your Flash Assailant is on the field at 0 ATK because you have 5 cards in your hand.  You have Reverse Trap set.  Your opponent has no idea what your strategy is, so he attacks.  After Reverse Trap, the Hayabusa's ATK is 0 and Flash's ATK is 4000.  :)  If 4000 direct damage isn't enough to kill your opponent, next turn set your entire hand (it doesn't matter if they use heavy storm or HFD if you have the right deck.. or a magic drain) and flash assailant's at 2000.  Whittle away at those little goats until you can get to his LP.  Or just use Fairy Meteor Crush, either way.  There's also a nice combo where you set Reverse Trap and Cyber Jar, and if Cyber Jar pulls a flash assailant you summon it in attack mode, and while you have 7-10 cards in your hand you get to pull off the combo.  I got Flash Assailant up to 6000 ATK this way once.  Won the game, too.
 
#2:  Twin-headed Thunder Dragon.  Strongest.  Fastest.  Fusion.  Ever.  I have a tip written about this.  You can read it if you'd like.
 
#1:  Reverse Trap.  Seriously, I don't understand why this card isn't in every deck.  Any deck that packs equips is going to die against Reverse Trap, and Jinzo is the only popular card that negates it.  (I mean, NOBODY plays Seven Tools anymore, for some reason...)  United We Stand?  Useless.  Mage Power?  Useless.  Yata + Horn of Heaven?  Useless.  For one turn, anyway.
 
 
 
 
Try 'em out. 
 
 
Questions, Comments, Rants:
 
qc@fengyuan.com
 
 
-Pegasus
 
(P.S. Pojo Staff, why didn't you guys post my reviews of Fatal Abacus and Exodia?  o_O  I'm just asking, 'cause it still says my name on the front page...)