Subject: Beta Dynamic's Yu-Gi-Oh! Top Ten List - Top Ten Cards from Pharaonic Guardian
10. King Tiger Wanghu [Earth/Beast/Level 4/ATK 700/DEF 1000, Effect: As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are
Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.]

This card screams Anti-Weenie Rush. Side-deck this guy and wait for the Gravity Bind players to scream. Sure, they can flip summon creatures but they still have to wait a turn to flip them. Also, this guy can prevent Yata Lock if you find a way to stop them from destroying him.

9. Sasuke Samurai [Wind/Warrior/Level 3/ATK 500/DEF 800, Effect: When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation.]

Beatdown now has a new variant: Trample. In the future, the Dimensional Warrior Girl and Blade Knight help, but right now the little Samurai and the Spear Dragon make for an awesome team. It'll force people to start playing monsters in attack mode for some damage.

8. Pyramid Turtle [Earth/Zombie/Level 4/ATK 1200/DEF 1400, Effect: When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.]

Zombie Decks now can be competitve. This guy fetches just about every good zombie and puts them on the field for you. Add Wasteland, [The Plasma Zone isn't helpful, seeing as some of the better Zombies are Earth] and a Castle of Dark Illusion or two and you've got yourself an undead army.

7. Dark Scorpion Burglars [Dark/Warrior/Level 4/ATK 1000/DEF 1000. Effect: When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.]

The Vampire Lord's little brother and, in my opinon, a nice addition for an English Deck Destruction Deck. Put him in a Messanger of Peace based deck with the next card on our list and you'll surely put some major hurt on your opponent.

6. Don Zaloog [Dark/Warrior/Level 4/ATK 1400/DEF 1500, Effect: When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
-Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.
-Send 2 cards from the top of your opponent’s Deck to the Graveyard]

So what if he's only 1400 attack power? He can be boosted or you can use Messanger of Peace to keep him kicking. With the option of hand or deck destruction, Don Zaloog is very verastile for both decks. Along with Needle Worms [if you have them], Hiro's Shadow Scouts and Dark Scorpion Burglars you can have a force to be reckoned with.

5. Mirage of Nightmare [Continuous Magic Card, During your opponent’s Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card’s effect to the Graveyard.]

With the release of this card and Reckelss Greed, Graceful Charity will soon be restricted to one per deck. I personally run this card because it's potentially game breaking. If you run 3 Mystical Space Typhoons and this card, you can essentially play this card, set a Typhoon and empty your hand. Then during your opponent's draw phase, draw 4 cards. Then when it comes to your turn, you chain the end of your Draw Phase with that set Mystical Space Typhoon. And voila! Four cards for the price of two.

4. Mystical Knight of Jackal [Light/Beast-Warrior/Level 7/ATK 2700/DEF 1200, Effect: You can return your opponent’s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.]

With this monster, you can set up a new creature lock. If your opponent has a near empty hand and you keep destroying whatever they set, it'll go on top of their deck. So either this card hurt you [reusing say, Cyber Jar or Magician of Faith] or it can help you [keep putting a Beatstick on top and forcing dead draws]. The only way the opponent can stop the effect would be to remove the Knight on their next turn or they have to let you hit them for 2700+ damage.

3. Spirit Reaper [Dark/Zombie/Level 3/ATK 300/DEF 200, Effect: This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.]

Sure, the Hand Control aspect is a nice little touch but this monster will get played for two reasons: 1) He's a speed bump. No matter how much your opponent battles this creature, it won't go away. He can be searched with Sangan and Witch of the Black Forest plus Mystic Tomato and Pyramid Turtle can directly pull him to the field. And more than likely, he'll stay around for a turn or two before he's removed so you'll be able to use him for Tribute Fodder. 2) When the Crush Virus [JPN: Deck Destruction Virus of Death] is released, the Reaper and Kuriboh will be the biggest carriers of that devastating trap card.

2. Raigeki Break [Normal Trap, Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.]

It's Tribute to the Doomed+Mystical Space Typhoon. Discard 1 to destroy anything on the field. I'd suggest running one of these in your deck and to think: it's a common.

1. Ring of Destruction [Normal Trap, Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life Points of both you and your opponent.]

Worried about that facedown trap or facedown monster and your opponent has very few Life points left? Simply put a big beatstick in attack mode and use the Ring on him. Or if you're going to lose but you and your opponent are low on life, D. Ring a monster and force a tie. If though you're taking damage, this card can really save your butt.

That's my 2 cents.

--Beta Dynamic
GammaDynamic@aol.com