Subject: Maia's Yu-Gi-Oh Top 10 List - Top 10 Card Combos
Yep, two top 10 lists in a row... *sigh* Well, anyways...
 
Attention all duelists!!!  Need help coming up with card combos that will put your opponent at a disadvantage?  Well, you've come to the right place!  Here is my list of the 10 best combos to use in a duel:
 
1. Card used to special-summon a monster (Change of Heart, Monster Reborn, etc.) + Tribute Monster
Activate Change of Heart, or any card that will put a monster on your side of the field without a Normal Summon.  (Do this twice, if necessary.)  Then, offer it (and another monster, if necessary) to summon a level 5 or higher monster.
 
2. Snatch Steal + Bad Reaction to Simochi
Use Snatch Steal to control an opponent's monster, then activate Bad Reaction to Simochi.  Instead of gaining 1000 life points every turn, the opponent will lose 1000 life points every turn!!!
 
3. Graceful Charity (or any card that allows you to discard from your hand) + Tribute Monster + Monster Reborn, etc.
Activate something like Graceful Charity, which allows you to draw three cards and discard two from your hand.  Discard a high-level monster, then activate Monster Reborn to summon it from the Graveyard without offering any tributes!
 
4. Maha Vailo + Equip Card
This is a great way to instantly get a very powerful monster on the field.  Summon Maha Vailo, then attach a powerful Equip card such as Axe of Despair or United We Stand.  Then, it can have over 3000 attack points!  Bonus: If Maha Vailo is in the Graveyard, sumon it with Premature Burial or Call of the Haunted.  Then it'll have 500 more attack points!
 
5. Raigeki, etc. + Monster Reborn
If your opponent has a powerful monster on the field, activate Raigeki or something to destroy it.  Then activate Monster Reborn to summon it on your side of the field!
 
6. Jinzo + Opponent's Trap Cards
Not really a combo, but when your opponent has five trap cards on the field, summon Jinzo.  Not only will your opponent not be able to activate his/her traps, but he/she will not be able to play any Magic cards either since the Magic/Trap slots are full!
 
7. Low-level Monster + Negate Attack + Tribute Monster
Set or summon a low-level monster, then set Negate Attack (or Waboku).  When opponent attacks, activate Negate Attack.  On your next turn, summon a Summoned Skull or something.
 
8. Relinquished + Ring of Magnetism + Light of Intervention + The Dark Door
Set Light of Intervention.  On next turn, activate it.  Then summon Relinquished and absorb a monster.  Attach Ring of Magnetism and activate The Dark Door.  The opponent cannot place monsters face-down, can only attack with one monster per turn, and can only attack Relinquished!
 
9. Kuriboh + Multiply + Aqua Chorus + United We Stand
Summon Kuriboh, then activate Multiply.  Activbate Aqua Chorus to raise the Kuriboh Tokens' attack power, then attach United We Stand to one of them.  Switch that token into Attack Mode.  Now you got a souped-up Kuriboh in play!  For further power-ups, activate Yami.
 
10. Graceful Charity + 2 Dark Magicians + Dark Magician Girl
If you have two Dark Magicians and a Dark Magician Girl in your hand, activate Graceful Charity and discard both of your Dark Magicians.  Then summon Dark Magician Girl, who will have an attack power of 2600!
 
That's it... Comments?  Questions?  If so, email me at nefertimon@mindspring.com!