Tiger's Top 10 – Edition 1 Top 10 MOST OVERRATED CARDS: 10) Barrel Dragon – OK, I confess. I love this card. I used to play this card. I used to get beat because I tributed too many monsters to get this card out. It's friendly if you can discard and monster reborn it, but you'd have to build your whole deck around that strategy (use magic jammer x3, trib to the doomed x3, and wait for Call of the Haunted and Premature Burial to become legal). It is a good card? Yes. BUT IT'S NOT FOR EVERYONE. And that's why it's overrated. 9) Maha Vailo – Fun card, no doubt. But it's another that's not for everyone. You've got to build your deck around it. And ANY time you are packing the tons to equipment cards necessary to make Maha Vailo float, you risk getting stuck with all those equipment cards in your hand and no monsters to play them on. Having lots of cards that can't be played without other cards is risky. And that makes Maha Vailo overrated. 8) De-Spell – Not AS overrated as before because now people are starting to set quick play magic cards. But there aren't any really dangerous quick play cards that are legal right now, except maybe Mystical Space Typhoon, which you wouldn't set anyway because it can't counter effects, only destroy cards. So what are you going to De-Spell? Guess at a face down card, even though you KNOW it's going to be a trap? I keep a couple in my side deck ONLY for people that run 2 Swords of Revealing Light. That's it. Do not put this card in your main deck right now people. 7) Cyber Jar – What? Did he say Cyber Jar is overrated? You've got to be kidding! Well, folks, IT'S OVERRATED. You do not gain an advantage from this card! Your opponent gets to do the same thing as you. It even works against you if it is flipped on your opponent's turn as a result of his attack, because then he gets first crack at using all the fun cards he just got into his hand. It's decent if you can flip it during your own turn, but is that a guarantee? Cards that only work in specific situations have no place in most main decks. Put in cards that you can always use. The one main deck type that can always use Cyber Jar is a burner. You always want more cards in your hand if you are a burner, and you don't care as much what your opponent has. 6) Labrynth Wall – This card is a joke. I am going to waste a monster to throw down a defense monster? Plus, NOBODY sets a tribute monster except for THIS CARD, so you are automatically telling your opponent not to attack. There are WAY too many cards that OWN this one. Man-Eater Bug. Hane-Hane. Shadow of Eyes. Stop Defense. Good grief, I haven't even gotten to Shield and Sword. The point is, if your opponent knows which monster you set, they know how to beat it. And they ALWAYS know with labrynth wall. Exodia decks, maybe flip a Man-Eater Bug and tribute for Labryth Wall. Everyone else, don't waste a tribute on a defense monster. 5) Kuriboh – I played him at first, then I realized that I was wasting a card. Wouldn't you rather have Waboku? Wouldn't you rather set a monster and get an effect and still lose no life points? Wouldn't you rather just let Yugi play this card because it is far more powerful in the cartoon that it could ever possibly be in our game? Kuriboh DOES NOT SAVE YOUR MONSTER!!! That's why he is overrated. I want a card that helps me get a monster advantage and Kuriboh will never, ever do that. Maybe when you can multiply him…but not now. 4) Megamorph – Wow, am I giving it to the fun cards in Magic Ruler or what? Here's the deal with Megamorph. You can only use it to deliver a knockout blow. Because if you use it and don't win right then, it automatically starts working against you. I have a deck full of cards that can help me knock someone out, but they help the rest of the time, too. Megamorph is NOT A VERSATILE CARD, and that's why it's OVERRATED. 3) Blue Eyes White Dragon – Ooooh, pretty picture. Hmm, two tributes. Hmm, I traded mine for a Hane-Hane without thinking twice. Blue Eyes can make your eyes big with his 3000 ATK, but IF I'm going to chuck two monsters, I at least want the Barrel Dragon so I have a chance to kill two of my opponents. Too many people focus on raw attack power when evaluating monsters. But you have to wait and wait to get a chance to use it, then Blue Eyes just gets fissured next turn and you have lost three monsters at once. Play Summoned Skull. 500 points is no big deal. We pay 500 and 1000 point costs all the time and nobody flinches. I'll take a monster over 500 life points 10 times out of 10. I don't care if the monster is Kuriboh, I'd still rather have him than 500 more ATK points. 2) Dian Keto the Cure Master – SO WHAT if you get 1000 life points back. I could not be happier that you drew that card because you just WASTED A TURN. You did not improve your position on the field at all, so if you have no monsters and I just attacked you for 1800 life points, I can put another La Jinn or 7 Colored Fish down and get you for 3600 next turn. Dian Keto give you no options. He gives you life points, which like I mentioned before, are no big deal because we have 8000 of them to lose. Let's say it all together now…"We should only play Magic Cards that give us an advantage among the cards in play or in our hands." Dian Keto does not help you. He is WAY, WAY overrated. Take him out of your deck. I promise, you will never miss him. If you are stuck at the end with 500 life points, you would rather draw any card in your deck than him, unless you are playing equipment cards, which are even worse. Which brings us to… 1) Horn of the Unicorn/Sword of the Deep-Seated – Awful, awful cards, and so many people play them. Equipment cards are risky in general, but these two should NEVER, EVER, EVER be played. Axe of Despair, Malevolent Nuzzler, Black Pendant, those can be worth the risk, with the right deck. Two of those cards even include the OPTION to return it to the top of your deck, which CAN be good in rare circumstances. But playing a magic card that ALWAYS returns to the top of your deck will kill you, kill you, kill you, kill you every single time. If you don't have any monsters in your hand, and your monster equipped with Horn of the U or Sword of the DS gets killed, you have NO OPTIONS on your next turn. Having no options for only one turn will often lose you the duel. You cannot afford to play cards that take away your options instead of increasing them. Keep these two cards away from your deck at all costs. Put a restraining order on them. Seriously. Well, I probably dissed your favorite card in here somewhere. I even dissed my former favorite card, the Barrel Dragon. But these 10 cards are given way too much credit. E-mail me with your thoughts- peace- Tiger – SamTiger54@yahoo.com