From: Nick 
Sent: Thursday, April 25, 2002 8:49 PM

Subject: Top 10
Forgive me if I am biased towards certain cards.
 
Top 10 Monster Cards:
 
10. Mysterious Puppeteer: Gotta love LP recovery.  You can gain up to 5000 LP when you first summon/flip summon this card, and you gain 500 more LP for each new monster either player plays!  1000/1500 aren't breathtaking stats, so it won't last very long.  Try playing with Swords of Revealing Light, and watch the free recovery!
 
9. Hane-Hane: Not as good as its brethren Man-Eater Bug and Wall of Illusion, but still quite nifty.  Its reverse effect sends any monster of your choice back to its owner's hand.  Its stats are just as pitiful as Man-Eater Bug, but its effect is useful.
 
8. Battle Ox: Basically the same as Neo, but Neo's Spellcaster type is more favorable for popular decks these days.
 
7. Neo the Magic Swordsman: Well worth using in a Fiend/Spellcaster deck.  1700 attack power is respectable, and it gets the Yami bonus, despite being a Light monster.
 
6. Tri-Horned Dragon: This guy should probably be rated higher, but it's not really worth playing over Blue Eyes unless you are using a completely Dark-based deck, in which case you'd better include a couple of these.  2850 is currently the second-highest attack available.
 
5. La Jinn the Mystical Genie: Currently the strongest of the Level 4 gang.  1800 attack power is nothing to scoff at.
 
4. Wall of Illusion: A personal favorite.  Should your opponent's monsters decide to attack, they get sent back to their hand.  The best part is, this is not a reverse effect, but a permanent effect, so you can use it any time this monster is attacked.  1850 is excellent for a monster with an effect like this.
 
3. Man-Eater Bug: The great equalizer.  Your opponent destroys it, they lose one of their monsters.  The best part is, you get to pick.  450/600 stats won't win you games, but the reverse effect is more than worth it.
 
2. Summoned Skull: That 1200 defense looks bad, but who puts Summoned Skull in Defense?  2500 attack power for one sacrifice puts it ahead of its counterpart Dark Magician, which requires 2 sacrifices for just 900 more defense power.  And in the next set, we can get Summoned Skull outside of the Yugi Starter deck AND we can play the deadly Black Skull Dragon!
 
1. Blue-Eyes White Dragon: The only Level 7+ monster worth playing for a while.  3000 attack power simply decimates all other monsters currently available.
 
Honorable Mention:
 
Dark Magician: Two sacrifices for 2500 isn't really efficient.  Don't use until we get the Premium Packs over here.
 
Lord of D.: If you like Dragons, you'll love this card.  Those stats aren't very appealing however, and it's Trap Hole/Fissure bait.
 
Top 10 Magic/Traps:
 
10. Soul Exchange: Take Change of Heart, restrict it to sacrifices, and you get this card.  The loss of battle phase can be a killer, though.
 
9. Woboku: Prevent damage done to your monsters by one of your opponent's monsters for one turn.  Nifty in stall decks.
 
8. Dark Hole: Raigeki's little brother.  Only use this when you are desperate, as your monsters will also be nuked.  Restricted to one per deck.
 
7. Trap Hole: Play 3 in every deck.  Your opponent summons a monster with 1000 or more attack power, destroy it.  That includes flip summons, boys and girls.  Unfortunately, special summons aren't affected by this guy, lowering its ranking.
 
6. Fissure: You should play at least 1 or 2 of these guys.  Destroys your opponent's face-up monster with the lowest attack power.  Nasty against Lord of D. decks.
 
5. Swords of Revealing Light: Stop your opponent's attacks for 3 turns.  Very nifty.  Restricted to two per deck.
 
4. Pot of Greed: Take Bill, and throw him into a pot.  What do you get?  Two free cards.  Restricted to one per deck.
 
3. Monster Reborn: One extra monster always helps.  Restricted to one per deck.
 
2. Change of Heart: Swipe one of your opponent's monsters for one turn.  Use that monster to attack OR sacrifice for a higher-level monster like BEWD or Summoned Skull.  Restricted to one per deck.
 
1. Raigeki: Totally broken.  If you don't play it in your deck, your excuse better be "I don't own one."  Restricted to one per deck.
 
Honorable Mention:
 
Reinforcements: 500 more attack points always helps.  Too bad it lasts for one turn.