There’s been something strange in this neighborhood, alright. Hello Pojo Readers, Crunch$G here to tell you about the sequel set to last year’s Ghosts From the Past as we now have The 2nd Haunting. As you expect, we got more Ghost Rares, even more than last year’s set as well as we go from 5 Ghost Rares in the set to 9 Ghost Rares. In exchange, they’re more common to pull, and I’ll address that whole situation at the end of this article. Besides the Ghost Rares, we got a bunch of new cards and a ton more reprints in this set. It’s mostly to finish up the Legendary Gold Box cards from Japan with the new protagonist and rival cards alongside getting the retrained Agent Structure Deck cards in here and a bunch of promos they got through the VJump mainly. Reprints are all over the place, with more tournament relevant cards than last year, alongside reprinted cards for recently supported archetypes and foil upgrades in general. It’s a massive 180+ card set, so I’ll have a lot to dive into to give a full idea of this set.
The Ghost Rares
First, I got to cover the 9 Ghost Rares in this set, right? Well this time around we are going for a more classic monster focus with of 9 Ghost Rares in this set being tied to the Duel Monsters era as we see appearances from Blue-Eyes White Dragon, Red-Eyes Black Dragon, Dark Magician Girl, The Winged Dragon of Ra – Sphere Mode, Blue-Eyes Ultimate Dragon, and the first Spell Card to get the pure Ghost Rare foiling in the TCG and the second to be a Ghost overall: The Eye of Timaeus. The GX era gets some representation next with 2 of the 9 Ghosts being from this era with both Cyber Dragon and Dark Armed Dragon, two of the most iconic competitve cards from the era. Finally, the last of the 9 Ghost Rares goes to 5D’s as we can work towards completing the Signer Dragons in Ghost Rare with Red Dragon Archfiend finally coming in the rarity.
Anime Aces Reimagined
So as I mentioned, we finally got all the protaganist and rival cards from the Legendary Gold Box in here, finishing up that set after 2.5 years from its initial release in the OCG. Crystal Beast Rainbow Dragon is a new Level 8 Crystal Beast that upon destrucution in the Monster Zone can go to the Spell/Trap Zone instead as a Continuous Spell, just like the other Crystal Beasts, alongside the effect to Special Summon itself from the hand when an attack is delcared involving a Crystal Beast monster and it can banish itself from the Spell/Trap Zone when it’s a Continuous Spell to Special Summon a Level 4 or lower Crystal Beast from the Deck with its effects negated and also search for an Ultimate Crystal monster from the Deck. D/D/D Vice King Requiem is a new Pendulum Monster for the archetype with a Pendulum Effect to target and destroy any number of Dark Contracts you control to Special Summon this card and increase its Level by the number of destroyed cards and a Monster Effect that only lets you Special Summon D/D/D monsters and a D/D/D that used this as Fusion, Synchro, Xyz, or Link Material gains the effect where once per turn you get to target a card on the field and shuffle a Dark Contract from your field or graveyard into the Deck to destroy the target and gain 1000 LP. Elemental HERO Neos Kluger is a new Fusion between Elemental HERO Neos and Yubel and must be Fusion Summoned, inflcits damage to the opponent equal to the ATK of a monster it battles before damage calculation, and if it’s destroyed in battle or leaves the field by an opponent’s card effect while the owner controls it, you can Special Summon a Neos Wiseman from the hand or Deck, ignoring the summoning conditions. Odd-Eyes Rebellion Dragon Overload is a new Rank 7 Pendulum Xyz that only needs 2 Level 7s to summon, has a Pendulum Effect to Special Summon itself from the Pendulum Zone and then Xyz Summon a Phantom Knights or Rebellion Xyz by using it as material and then you can attach a card in your Pendulum Zone to that monster as material, and it has the Monster Effect to also be able to be Xyz Summoned by using a Rebellion Xyz you control, can be Pendulum Summoned if you can Pendulum Summon Level 7 monsters, can make up to 3 attacks during the Battle Phase if you used a Rank 7 as material, and can be placed in the Pendulum Zone if it is destroyed in the monster zone. Decode Talker Heatsoul is a Link-3 Cyberse that needs 2+ Cyberse monsters with different Attributes to summon, gains 500 ATK for each monster it points to, has a Quick Effect to let you pay 1000 LP to draw a card and then if your LP are 2000 or less, you can apply the effect to banish this card from the field to summon a Link-3 or lower Cyberse from your Extra Deck that isn’t another Heatsoul. Finally, Borrelend Dragon is a new Link-5 that needs 3+ Effect Monsters to summon, cannot be destroyed by battle or card effects and neither player can target it for monster effects, it can attack all monsters the opponent controls once each, and it has a Quick Effect to target a monster on the field and a Rokket in the graveyard to negate the effects of the monster on the field and summon the Rokket from the graveyard with the opponent being able to activate cards or effects in response to this effect’s activation.
The Celestial Agents
Now we get to the brand new support for The Agent archetype, with all the cards the OCG got in their retrained Lost Sanctuary Structure Deck, which now it seems all the retrained Structure Decks will go into side products. I digress. Majesty Hyperion is a Level 8 DARK Fairy who can be Special Summoned from your hand or graveyard by banishing a The Agent monster from your hand, field, or graveyard, inflicts any battle damage you’d take involving your Fairy monsters to your opponent as well, and has a once per turn effect to banish a The Agent from your hand or graveyard to banish a card in either player’s graveyard, with this effect being able to be used up to twice per turn if The Sanctuary in the Sky is on the field or in either graveyard. The Agent of Life – Neptune is a Level 1 LIGHT Fairy who can be discarded to summon a The Agent monster besides Neptune from your hand or graveyard, or you can instead summon a Hyperion monster if The Sanctuary in the Sky is on the field or in either graveyard, with neither player being able to tribute a monster summoned by this effect until the end of the opponent’s turn, also upon being banished you can add a The Sanctuary in the Sky from your Deck to your hand. The Executor of the Underworld – Pluto is a Level 5 DARK Fairy Synchro Tuner with generic summoning materials, is always treated as a The Agent monster, has an effect to banish a monster from your graveyard to target an Effect Monster on the field and change it to face-down Defense Position, with this becoming a Quick Effect if The Sanctuary in the Sky is on the field or in either graveyard, and can be banished from the graveyard to add a The Sanctuary in the Sky from your Deck or graveyard to your hand. Masterflare Hyperion is a Level 10 LIGHT Fairy Synchro that needs non-Tuner Fairies to summon, can send any The Agent monster or any monster that mentions The Sanctuary in the Sky in its text from your hand, Deck, or Extra Deck to the graveyard to copy that card’s name and effects until the End Phase, and it also has a Quick Effect when your opponent activates a card or effect to banish a Fairy from your hand or graveyard to target a card on the field and banish it. Protector of the Agents – Moon is a Link-2 LIGHT Fairy that needs 2 Fairy monsters to summon, upon Link Summon can send a The Sanctuary in the Sky or any card that mentions it from the Deck to the graveyard, or if The Sanctuary in the Sky is already on the field or in either graveyard you can instead add a The Agent of Mystery – Earth from your Deck or graveyard to your hand instead, also it has a second effect to tribute a Fairy you control to target a card the opponent controls and destroy it. The Chorus in the Sky is a Normal Spell that lets you pay 1000 LP to target a Fairy monster in your graveyard and add it to your hand, then if The Sanctuary in the Sky is on the field or in either player’s graveyard, you can add a banished The Sanctuary in the Sky or any card that mentions it back to your hand. The Sacred Waters in the Sky is a Normal Spell that lets you activate The Sanctuary in the Sky from your Deck or add a monster that mentions it from your Deck to your hand, then if The Sanctuary in the Sky is on the field or in either graveyard, you can gain 500 LP for each Hyperion or The Agent monster you control, also you can banish this card from the graveyard instead if any of your monsters that mentions The Sanctuary in the Sky would be destroyed in battle. Finally, Fallen Sanctuary is a Continuous Trap that when activated can set a copy of The Sanctuary in the Sky or any Spell/Trap that mentions it directly from the Deck, is treated as The Sanctuary in the Sky while on the field or in the graveyard, and can let you banish a Fairy in your graveyard to target an Effect Monster the opponent controls and negate its effects until the end of the turn.
Next up, we got a decent batch of new Fossil cards in this set with the cards from Premium Pack 2020 in here. Flint Cragger is a Level 3 EARTH Rock who if Special Summoned can let you discard a card to send a Fossil Fusion Monster from the Extra Deck to the graveyard and it can be sent from the field to the graveyard to inflict 500 damage to the opponent, then if Fossil Fusion is in your graveyard, you can return a banished Fossil Fusion or any card that mentions it to the graveyard. Shell Knight is a Level 4 EARTH Rock who when Normal Summoned can change to Defense Position and inflict 500 damage to the opponent, and if it is destroyed by battle or sent to the graveyard by a card effect, you can add a Level 8 Rock from your Deck to your hand, or if Fossil Fusion is in your graveyard youu can instead Special Summon it, also for the rest of the turn you cannot activate cards or effects of cards with the same name as the summoned/added monster for the rest of the turn. Fossil Machine Skull Convoy is a Level 8 EARTH Rock Fusion of any Rock in your graveyard and any Level 7 or higher monster, must first be summoned via Fossil Fusion, reduces the ATK of your opponent’s monsters by their DEF while you control this Fusion Summoned card, can make up to 3 attacks on monsters during the Battle Phase, and inflicts 1000 damage to the opponent when it destroys a monster in battle. Fossil Machine Skull Wagon is a Level 6 EARTH Rock Fusion that needs any Rock monster in your graveyard and any Level 5 or 6 monster, must first be summoned via Fossil Fusion, can make up to 2 attacks on monsters during the Battle Phase, inflicts 800 damage to the opponent when it destroys a monster in battle, and can be banished from the graveyard to target a Spell/Trap on the field and destroy it. Finally, Fossil Machine Skull Buggy is a Level 4 EARTH Rock Fusion that needs any Rock monster in your graveyard and any Level 4 or lower monster, must first be summoned via Fossil Fusion, inflicts 600 damage to the opponent when it destroys a monster in battle, and can be banished from the graveyard to add a monster that mentions Fossil Fusion in its text from your Deck to your hand.
For the final wave of new support in this set, we get to the Infernity cards from the Premium Pack 2020 set from the OCG. Infernity Sage is a Level 2 DARK Fiend Tuner who during your Main Phase can let you discard your entire hand, and if it’s sent to the graveyard you can send any Infernity monster from the Deck to the graveyard if you have no cards in your hand. Infernity Pawn is a Level 1 DARK Fiend who during your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw you can banish this card from the graveyard to either place an Infernity card from your Deck on top of the Deck or set a Void Spell/Trap directly from the Deck. Contract with the Void is a Normal Spell that if you have 3 or more cards in your hand, you can discard your entire hand to Special Summon an Infernity monster or Level 8 DARK Dragon Synchro directly from your graveyard. Finally, Void Cauldron is a Continuous Trap that’s sent to the graveyard if you have any cards in your hand and if an Infernity monster(s) and/or Level 8 DARK Dragon Synchro monster(s) would be destroyed by battle or opponent’s card effect, you can banish an Infernity card from your graveyard instead.
Finally, we get to all the miscellaneous imports in this set, mostly from OCG’s Jump promos and other exclusive sets. Code Exporter is a Level 5 WIND Cyberse who can be used from the hand to Link Summon a Code Talker monster if you would use a Cyberse monster you control as material, and if sent from the hand or field to the graveyard to Link Summon a Code Talker monster, you can target a Level 4 or lower Cyberse in your graveyard and add it to your hand, or you can Special Summon it with its effects negated if this was sent from the field. Salamangreat Blaze Dragon is a Rank 4 FIRE Cyberse who needs 2 Level 4s to summon, can detach a material from itself instead if it would be destroyed by battle or card effect, has a Quick Effect during the Battle Phase while it has no materials to Xyz Summon a Salamangreat Xyz by using this as material, and can destroy a monster the opponent controls if it was Xyz Summoned using a Salamangreat Blaze Dragon as material. Brute Enforcer is a Link-2 DARK Cyberse that needs 2 Effect Monsters to summon and can let you discard a card to target and destroy a face-up card the opponent controls unless they discard a card of the same card type (Monster, Spell, Trap) as the face-up card to negate this effect. Altergeist Failover is a Continuous Trap where if another card(s) you control is destroyed by a card effect, you can Special Summon an Altergeist from your hand, also you can banish this card from the graveyard to target an Altergeist monster in your graveyard and add it to your hand. Trackblack is a Link-2 DARK Cyberse that needs 2 Effect Monsters to summon and lets you draw a card when a monster it points to destroys an opponent’s monster in battle. Puppet Queen is a Level 6 EARTH Warrior who can Special Summon herself from your hand when the opponent adds a monster(s) from their Deck to their hand, except by drawing it, and upon being Normal or Special Summoned can let you Special Summon a Level 7 EARTH Warrior from your hand or graveyard, and all EARTH Warriors you control gain 1000 ATK until the end of the next turn if you summoned Puppet King with this effect. Motor Shell is a Level 4 DARK Machine who if sent from the field to the graveyard can summon a Engine Token (Machine/EARTH/Level 1/ATK 200/DEF 200) to your field in Attack Position. Leraje the God of Archery is a Level 4 DARK Fiend who when Normal Summoned can gain 100 ATK for each Monster Type in your graveyard until the end of the turn and you can target a monster on the field and exchange for this card not being able to attack for the rest of the turn, that monster loses DEF equal to the ATK of this card with it being destroyed if its DEF hit 0 by this effect. Onmoraki is a Level 4 EARTH Zombie who if destroyed in your possession by an opponent’s card effect or if summoned from the graveyard, you can draw a card. Dark Alligator is a Level 8 DARK Reptile who can be Tribute Summoned using 1 Reptile monster, when Tribute Summoned can let you summon Alligator Tokens (Reptile/DARK/Level 1/ATK 2000/DEF 0) up to the number of Reptiles used for this card’s Tribute Summon, and if it was Tribute Summoned and destroyed by battle or opponent’s card effect while in the Monster Zone, you can add any Reptile monster, besides Dark Alligator, from your Deck to your hand. Reptia Egg is a Level 1 EARTH Reptile who cannot be destroyed by battle, and if Normal Summoned, you can tribute this card during the summoning player’s next Standby Phase to summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but their banished during the End Phase and you must summon monsters with the same name if you summon 2 or more monsters. Performapal Miss Director is a Level 6 DARK Spellcaster Tuner who cannot be targeted for attacks while you control an Odd-Eyes monster, prevents your Odd-Eyes monsters from being destroyed in battle and you from taking damage from battles involving them while this card is in Defense Position, and can let you target a Level 1 monster in your graveyard and Special Summon it with its effects negated and immediately after this resolves, Synchro Summon a monster using this card and the revived monster as material. Primal Dragon, the Primordial is a Level 4 LIGHT Dragon that the opponent does not take damage from battles involving it, can let you banish a Dragon from your graveyard to gain ATK/DEF equal to the ATK of the banished monster until the end of the next turn, and if tributed can let you target a monster you control to let it make a second attack during the Battle Phase this turn. Samsara Dragon is a Level 1 LIGHT Dragon who can be treated as 2 tributes to Tribute Summon a Dragon and can be banished from the graveyard to let you add a Level 5 or higher Dragon from your graveyard to your hand, and then you can Tribute Summon that monster. Cocatorium the Heavy Metal Avian is a Level 4 WIND Winged Beast who can let you tribute a Beast, Beast-Warrior, or Winged Beast to summon this card from the hand or graveyard, but it’s banished when it leaves the field, and it can let you banish a Level 4 or lower Beast, Beast-Warrior, or Winged Beast from your Deck to have this card’s name become that monster’s name become that monster’s Type, Attribute, and Level until the End Phase. Chaos Grepher is a Level 4 LIGHT Warrior who also becomes DARK Attribute while on the field and can let you discard a LIGHT or DARK monster to send a LIGHT or DARK monster with a different Attribute from your Deck to the graveyard, but for the rest of the turn you cannot Special Summon monsters with the same name as the sent monster. Proxy Horse is a Level 4 LIGHT Cyberse who if would be used as Link Material for a Cyberse monster can let you also use a Cyberse monster in your hand as material, and can banish itself from the graveyard during the End Phase to target 2 Link Monsters in your graveyard, including a Cyberse Link Monster, and return them to the Extra Deck. Outburst Dragon is a Level 8 DARK Dragon who can be Special Summoned from the hand if you control a monster, then destroys all monsters you control and only lets you summon DARK monsters while you control it, also has a Quick Effect once per chain during the Main Phase of the opponent’s turn to Link Summon a DARK Dragon using this card and other monsters you control as material. Victorica, Angel of Bravery is a Level 4 LIGHT Fairy who if Special Summoned can let you Special Summon a Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its ATK and the ATK of that monster is doubled, also if it’s destroyed in the Monster Zone, you can banish a Fairy from your graveyard to add a Fairy with the same Level from your Deck to your hand. Rookie Warrior Lady is a Level 3 EARTH Warrior who can be sent from your hand or field to the graveyard when an attack is declared involving your Warrior monster and an opponent’s monster to have the opponent’s monster lose ATK equal to its original ATK for the turn, also you can banish this from the graveyard to add an EARTH Warrior from your graveyard to your hand. Time Thief Temporwhal is a Level 4 DARK Machine who can be tributed to target a monster the opponent controls and banish it until the End Phase, also if in the graveyard can let you target a Time Thief you control to return it to the hand and Special Summon this card, but banish it when it leaves the field. Finally, Chronicle Magician is a Level 7 DARK Spellcaster who can be Special Summoned from the hand in Defense Position if a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field, and on Special Summon lets you target a Dark Magician or Blue-Eyes White Dragon in your Monster Zone to have it gain 2500 ATK/DEF until the end of the turn.
Like last year, we also have a bunch of reprints inside this set, with this year having well over 100 reprinted cards. To go with the new support, we got a reprint for basically every The Agent card and other support cards with reprints for Mystical Shine Ball, Master Hyperion, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, The Sanctuary in the Sky, and The Sanctum of Parshath. We get full on Vision HERO reprints in this set with Minimum Ray, Multiply Guy, Increase, Poisoner, Fairs, Vyon, and Gravito all getting reprinted together. There’s a few Inzektor reprints in here with Inzektor Hornet, Inzektor Giga-Mantis, and Inzektor Sword – Zektkaliber. We get almost all the Ghostricks in here with reprints for Lantern, Specter, Jiangshi, Stein, Mary, Mummy, Dullahan, and Socuteboss. A bunch of Vampires make the set with reprints for Vampire Sorcerer, Shadow Vampire, Vampire Grace, Vampire Duke, Crimson Knight Vampire Bram, Vampire Sucker, Vampire Kingdom, Vampire Takeover, and Vampire Domination. A bunch of the D/D related cards are reprinted with Swirl Slime, Necro Slime, Savant Copernicus, Lamia, Savant Thomas, Destiny King Zero Laplace, Divine Zero King Rage, Duo-Dawn King Kali Yuga, Dark Contract with the Gate, and Dark Contract with the Swamp King all in here. We get some Cyberse related reprints with Code Radiator, Code Generator, Dotscaper, and Cynet Conflict all in here. Tenyis are reprinted with Adhara, Shthana, Mapura, Nahata, Vishuda, Ashuna, Heavenly Dragon Circle, and Fists of the Unrivaled Tenyi. We get a few Generaiders with Hela, Mardel, Jormungandr, and Generaider Boss Stage. Plunder Patrolls are in here with Whitebeard, Redbeard, Bluebeard, Goldenhair, Lys, Brann, Moerk, and Shipyarrrd all getting reprinted. We get Despia reprints with Comedy, Tragedy, Aluber, Dramaturge, and Theater of the Branded. Zombie reprints from the Zombie Horde Deck are in here with Tatsunecro, Doomking Balerdroch, Necroworld Banshee, Glow-Up Bloom, Red-Eyes Zombie Necro Dragon, and Zombie World. Mathmechs get needed reprints with Addition, Final Sigma, and Laplacian. There’s a few vanilla Fusion Monsters in here with Rare Fish, Mystical Sand, Great Mammoth of Goldfine, Rose Spectre of Dunn, and Sanwitch. Chimeratech reprints are in here with Fortress, Megafleet, and Rampage Dragon. There’s a few Yang Zing reprints like Baxia, Yazi, Yang Zing Prana, Yang Zing Brutality, and Nine Pillars of the Yang Zing. Finally, we get all the miscellanous reprints that were needed or go along well with recent stuff in this or other sets, or just nice foil upgrades in general with apperances from Manju of the Ten Thousand Hands, Alien Ammonite, Malefic Cyber End Dragon, Doppelwarrior, Mecha Phantom Beast Coltwing, Box of Friends, Galaxy Soldier, Raiza the Mega Monarch, Deskbot 001, Retaliating “C”, Cipher Twin Raptor, Wandering King Wildwind, Reptilianne Lamia, Dark Magician the Dragon Knight, Quintet Magician, Fossil Warrior Skull Knight, Nirvana High Paladin, Cupid Pitch, Princess Cologne, Sky Cavalry Centaurea, Number 38, Number 60, Number 97, Crystron Halqifibrax, The Flute of Summoning Kuriboh, Advanced Ritual Art, Reptilianne Spawn, Domain of the True Monarchs, Fossil Fusion, and Pendulum Area.
Overall, we 100% have an upgrade over last year’s Ghosts From the Past. The Ghost Rare choices this year are overall much better, even if I do think it leans a little too much towards the Duel Monsters era. The pull rates are much better as well, with 2-3 per case being a standard that’s more satasifying compared to last year where you mainly got 1 if lucky. I do know of the super lucky cases with 4-7 Ghost Rares that seem somewhat common, and thankfully less common are the 0 Ghost Rare cases from what I’ve seen. The reprints in here do hold better value than last year’s as well, and more of them feel necessary for a competitive perspective like Aluber and Halqifibrax to name a few. A bunch of the reprints were highly needed in general while others were just nice foil upgrades. There’s still a few reprints that feel like wasted spots and nobody would of batted at eye at if they never got reprinted. As for the new cards, they’re nice to finally get over here. Finally having the Legendary Gold Box complete and having cards like Heatsoul and Borrelend finally legal over here is nice, and Neos Kluger is a nice part for a HERO collection. The Agent Structure Deck is nice since most of the stuff is pretty accessible in the set and at least comes all foil vs a Structure Deck where some of it could of came common. The remaining imports don’t have anything too insane, some nice cards in general, but mostly this feels like a way to get some of these cards over here in a more timely matter. It’s a great set to open I feel like, as the Ghost Rare chase does seem interesting now it’s more likely you’ll pull one or even multiples, and even without a Ghost Rare, you’ll get some nice cards more than likely from some of your packs.
Thanks for reading,