Fiends: The
Under-dog Deck Archetype??
11.01.04
Hey everyone, I’m back again to discuss a deck
archetype that does not see enough play in the
major tournament metagame. Today I’m going to
discuss that status of Fiends in the Advanced
format tournament environment.
I always use the same couple of words when I
describe Fiends. “Tricks, Tricks, and more
Tricks” This deck archetype has the most tricky
monster effects and those effects are often
game-breaking. When thinking of Fiends the first
couple of monsters that come to mind are Dark
Necrofear, Terrorking Archfiend, Dark Ruler Ha
Des, Archfiend Soldier, and the now-banned
Yata-Garasu. The Fiend-type monsters have either
enormous ATK power or tricky field manipulation
effects that will always ruin your opponent’s
plans.
Strengths
To reiterate, Fiend decks will have high ATK
power monsters and a variety of monster effects
that will ensure your victory quickly. Fiend
decks will vary GREATLY since there are so many
different Fiend monsters that accomplish
different goals. However, in my Yugioh career I
have encountered and built Fiend deck in 2
different styles.
The first style I will refer to is the Archfiend
build. The Archfiend build is based much more on
attack power than anything else. The goal of the
Archfiend deck is to quickly beat your opponent
with beefy Fiends like Terrorking Archfiend,
Archfiend Soldier, and Shadowknight Archfiend.
Personally, as a former Archfiend player, I
would always concentrate on getting Terrorking
on the field to negate any nasty monster effects
that would be in my way. Then I start to shift
my focus onto summoning other Archfiends to
further place offensive pressure on my opponent.
Desrook Archfiend is a personal favorite of
mine. Terrorking never really leaves the field
as long as you have one of these in your hand.
In this format, this ability will be more broken
than before since the amount of removal has been
toned down quite a bit.
The second style I’m going to mention is what I
call the Necrofear Dimension build. This build
revolves around Special Summoning Dark Necrofear
as quickly as possible and using Dimension
Fusion to Special Summon the Fiends that were
removed from play from her summoning
requirements. This technique will often result
in the game being decisively won by the player
who accomplishes this. This can be done in a
variety of ways whether it’s through Painful
Choice, massive draw power, or just plain
waiting.
The Necrofear Dimension build is much slower to
win than the Archfiend build. This is mainly
because it requires a more elaborate setup. Let
me explain, The Necrofear Dimension build not
only has to wait for Necrofear to be in the
hand, but also to have the appropriate monsters
in the removed from play pile to abuse Dimension
Fusion to the fullest extent. Other than that
small restriction, which is patience, this build
can easily withstand many of the threats that
face the current environment.
Not only are the Fiend builds very strong but
the Fiend monsters themselves contribute to many
of the strengths of this deck archetype. For
starters, Dark Necrofear is the best Fiend
monster there is. Her effect is extremely
annoying yet extremely effective in many ways.
Those Horus fanatics out there will think twice
about using LV6 or LV8 to destroy Necrofear in
battle. Her effect activates even when she is
destroyed by anything else. As long as she is
destroyed and sent to the graveyard her effect
will trigger and in the End Phase your
opponent’s best face-up monster is yours.
Terrorking Archfiend is in a category all by
himself. A one Fiend wrecking crew, this
behemoth will negate any effect of a monster it
destroys in battle. It’s a much deadlier Dark
Balter the Terrible since it MUCH simpler to
summon. Terrorking is easiest to summon in an
Archfiend deck but can be Special summoned in
anyway. To my surprise, most Warrior players
don’t use this card in conjunction with
Marauding Captain or even Familiar Knight. This
monster is most definitely a devastating monster
and if left unchecked will often mean the
opponent’s defeat. Call of the Haunted and
Premature Burial also help abuse this monster.
If worst comes to worst you can always discard
to the graveyard for later use. Think about it…
Dark Jeroid and Newdoria are two of the more
notable Fiends out there. Dark Jeroid will make
that Jinzo a pathetic 1600 attack power and
Newdoria will basically destroy anything on the
field that destroys it. Night Assailant is my
favorite Fiend monsters. This monster has a VERY
high utility in this deck. All Necrofear
Dimension builds should run three of these in
unison with 3 Slate Warrior. This will ensure
that your hand will stay full and that a discard
from Mirage will be much less costly. Raigeki
Break is another great card to include in the
deck because it discard Fiends from your hand
and can be used with Night Assailant.
In the high ATK department we have, Shadowknight
Archfiend, Archfiend Soldier, Giant Orc, and Axe
of Despair. These monsters will most certainly
make your opponent sweat because a direct attack
from either one of them will result in losing
near ¼ of their Life Point total. For those of
you who are bewildered about Axe of Despair
allow me to explain. In Yugioh, Axe of Despair
is considered as an Archfiend when on the field.
While not a monster, it will count as an
Archfiend card so that way you can Normal Summon
your Terrorking or use the Archfiend Snatch
Steal, Falling Down, to steal the opponent’s
monster.
Archfiend’s Roar is
a nifty trap card that allows you to Special
summon any Archfiend Monster from your graveyard
to the field in any position. As long as you can
pay 500 Life Points you can get this effect. The
only problems are the monster is sent back to
the graveyard at the end of the turn and the
monster cannot be offered as Tribute under any
conditions. This is the Archfiend version of
Rite of Spirit so I encourage you to try it out.
This card will definitely save you often and can
provide you with some crafty combat tricks.
Weaknesses
Despite the obvious
strengths and tricks of the Archfiend and
Necrofear Dimension builds, they have glaring
weaknesses that are quite easy to exploit. The
most obvious commonality between the two builds
is their reliance on the graveyard. Both builds
require Fiends in the graveyard for Necrofear.
The Archfiend build requires Fiends for
Archfiend’s Roar and Necrofear. Kycoo the Ghost
Destroyer and Soul Release will demolish these
decks’ late game plans. D.D. Warrior Lady is
also a nuisance when using Necrofear.
The Archfiend build
does not require as much focus on the grave but
much more focus on the field situation.
Pandemonium is this builds answer to mass
removal; allowing you to search for a lower
level Archfiend like Desrook or Vilepawn when
Terrorking or Archfiend Soldier is destroyed.
Desrook will often become a dead draw being only
1100 ATK. Having 1800 DEF is good to stall for a
short time until you draw something more useful.
One of the major concerns are opposing monsters;
while D.D. Warrior Lady, Magical Scientist, and
Tribe-Infecting Virus pose threats, the
Archfiend build is more concerned with monsters
that are larger than they are. Players of this
Fiend build beware of Goblin Attack Force, Giant
Orcs, Horus, and equip spells.
The Necrofear
Dimension build is all about the graveyard.
Again, Kycoo and Soul Release will cause serious
problems, but Dimension Fusion can often fix
that. Also beware of Fiber Jar. Since DF
requires you to pay 2000 Life Points, you must
be very wary of opposing Torrential Tributes
going off. This build relies on its various
effect monsters like Giant Germ, Newdoria, Dark
Jeroid, etc…Archfiend builds and any other
effect negators will give you a difficult time.
In closing I would
like to say that these two distinct builds are
unique in their play styles are require many
hours of testing to get them just right. This
applies to all decks not just these. Remember to
stay focused on your game and most important of
all, have fun. Now I leave you with deck lists
for each these two distinct builds. Enjoy!
(Note: These
deck lists are only base models and require
testing to fix them and have them flow
perfectly. While these are not any of my
personal lists, they are the base models that I
used to make my own Fiend decks.
J)
Archfiends
Deck Total: 41
Monsters: 18
2x Dark Necrofear
3x Terrorking
Archfiend
3x Archfiend Soldier
3x Night Assailant
2x Desrook Archfiend
2x Marauding Captain
1x Mobius the Frost
Monarch
1x Breaker the
Magical Warrior
1x Tribe-Infecting
Virus
Spells: 16
2x Axe of Despair
2x Falling Down
1x Painful Choice
1x Swords of
Revealing Light
1x Pot of Greed
1x Mirage of
Nightmare
1x Snatch Steal
1x Change of Heart
1x Mystical Space
Typhoon
2x Nobleman of
Crossout
2x Book of Moon
1x Premature Burial
Traps: 7
2x Raigeki Break
1x Torrential
Tribute
1x Ring of
Destruction
1x Ceasefire
1x Call of the
Haunted
1x Sakuretsu Armor
Necrofear
Dimension
Deck Total:
Monsters: 18
3x Dark Necrofear
3x Giant Orc
2x Slate Warrior
3x Giant Germ
3x Night Assailant
1x Breaker the
Magical Warrior
1x Jinzo
1x Tribe-Infecting
Virus
1x Dark Ruler Ha Des
Spells: 14
1x Painful Choice
1x Pot of Greed
1x Swords of
Revealing Light
1x Mirage of
Nightmare
1x Snatch Steal
1x Change of Heart
1x Mystical Space
Typhoon
1x Premature Burial
2x Dimension Fusion
2x Nobleman of
Crossout
2x Book of Moon
Traps: 8
2x Raigeki Break
2x Sakuretsu Armor
1x Ring of
Destruction
1x Call of the
Haunted
1x Torrential
Tribute
1x Solemn Judgement
Got any questions,
suggestions, or just want to say hi? Email me at
deathjester86@yahoo.com