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Champion Zosimuus


Card Number - MOL-319

Card Rating:

Sealed: 3.00
Constructed: 3.00
Casual: 4.00
Raid: 4.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.06.08


Champion Zosimuus (Alliance)

Ally-Draenei Paladin

4 cost, 2 ATK (Holy), 5 Health

When a (Holy) ally in your party is dealt damage, it deals 2 holy damage to the source of that damage.

This guy is pretty cool.  Not really alot to say about him, except that he makes your Paladin and Priests kinda scary.  If someone attacks them, that ally is takin' an additional 2 damage.  If someone damages them with an ability, that Hero is getting zapped back.

Sealed: 2/5  As with the card earlier this week, it might be hard to find enough Holy allies to make him work well for you.

Constructed: 3/5  His ATK is a bit low, but if you build your deck around Holy allies, he can come in quite handy.

Casual: 4/5  Casual theme decks are fun and this guy can make a Holy deck very annoying.

Raid: 4/5  If you are playing the Off-Tank/Healer deck with alot of allies, the Raid Bosses will be trying to kill you alot, and this guy makes it a pain in the butt for them to do so.
Champion Zosimuus
Alliance Ally 4 cost
Combined with Sanctity Aura, this ally can bring the pain.  Lets assume there is a 4 health ally on the field, Zosi takes him down by either attacking, or being attacked into, add Sanctity Aura, Zosi can take down a 6 health ally.  With the big butt Zosi comes with, he may be able to accomplish this a few time.  If the Paladin or Priest can find a way to protect or shield Zosi, he will be on the board for quite awhile.  Ability damage is bounced back, if there is an annoying frost nova, 2 holy damage is bounced back for each holy ally (that's 2 for 1 in your favor, not bad).
I like what WOW is trying to accomplish with these "theme" allies and abilities, it may open the door to some nasty combo's that folks may not be prepared to take down.  Surprise is the key to winning constructed tournaments, if a solid build with some tech thrown in can catch a few off guard, top eight may not be far off.
Sealed:  4/5  There are a lot of Alliance allies in MOL that have the Holy damage as well as the Aldor faction...don't shy away from scooping this up in a draft or sealed event.  It is a solid 4 drop that will power up existing allies as well as bounce some ability damage back to your opponent.
Constructed:  3/5  Priest or Paladin builds could benefit from the extra body, these heroes have ways of keeping their allies healthy so they can fight on.
 I'm not sure if a solo holy damage build will dominate, it may catch some players off guard though. 
Casual:  4/5  Have fun, build theme decks, your opponents will be crying "Holy $#!+" when they see the damage pouring on.
Raid:  4/5  When the annoying ability damage is being dealt, 2 damage is being bounced back, seems nice.  Paladins or Priests can keep the allies in play as long as possible, take advantage of the big butt.



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