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Echoes of Shifting Sands


Card Number - TDP-140

Card Rating:

Sealed: 1.00
Constructed: 3.00
Casual: 5.00
Raid: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.xx.08


Echoes of the Shifting Sands

15 cost Ability

Each player reveals his deck, puts all revealed ally cards into play, and the shuffles his deck.

Wow...can we say expensive?  If you are willing to dedicate 15 cards of your deck to play this guy, you can find out who has more Ally cards in there deck.  This card could either win or lose you the game when played.  Fun, but unless you are playing ALOT of big allies, VERY risky.

Sealed: 1/5  Dedicating 15 cards to resources will leave your minimum 40 card deck feeling VERY drained... you probably won't have enough ally cards to make this worth using.

Constructed: 3/5  Again, when you play this card, it will determine who wins.  Unless you are playing a deck that has no allies and kills all ally cards in play at once, you better hope you have more big allies than your opponent does.

Casual: 5/5  Yes.  If you have one of this card, you may as well through it into your casual deck.  Its fun, and like I always say, that is what Casual is about.

Raid: 2/5  Nope.  Raid bosses and Dragons have too many ways to quickly wipe out ALL ally cards in play.  On the off chance that you can make it to 15 resources, your party should have already completed the raid.

Phil Novikov
Echoes of the Shifting Sands

First of all, let me congratulate you with the 250th Card of The Day here at Pojo’s Warcraft. For me it’s only the third review and, as usual, I’m a little bit late with it. Sorry for that!

The card we are reviewing today is really epic. It has an epic rarity, an epic cost and an epic effect. It shares the title of the most expensive card in the game with Rise to the Challenge and Fury of the Firelord (which is a Ragnaros ability and cannot be counted for a legal card for your deck). When you play it, you can pull out of your deck ANY number of allies and put them into play, and so does your opponent. To make this card worth playing, you should be prepared to benefit from it much more than your opponent will do. The first requirement is the number of the creatures in your deck – it should be big, that’s obvious. Ferocity may come in handy as well – just imagine playing Echoes of the Shifting Sands and getting a lot of nice creatures with ferocity that can deliver the final blows to your opponent!

Sealed : 1/5 This card is the one that require you to build a deck around it, and you wouldn’t be able to do it in sealed both you and your opponent will most probably have an equal number of creatures.

Constructed : 2/5 Too slow, yes… But if you manage to live until the turn when you can play it, you’ll be able to defeat your opponent very fast.

Casual : 4/5 An epic battle with a big pack creatures is going to be fun!

Raid : 1/5 I don’t think so. Why? See constructed.




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