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Tinkermaster Overspark


Card Number - FOO-144

Card Rating:

Sealed: 2.00
Constructed: 3.00
Casual: 4.00
Raid: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.24.08


Tinkermaster Overspark (Alliance)

8 cost Ally- Gnome Engineer (Unique)

5 ATK (Melee), 6 Health

At the start of your turn, you may put an equipment card from your graveyard into play.

Much like many of the cards previewed this week, Mr. Overspark here is expensive to play.  His stats are kinda low for an 8 cost, but really, if you are playing Tinkermaster Overspar, you are playing him for his ability, which is pretty powerful.  Any equipment card from your graveyard every turn?  Keep bringing back healing potions.  Or any other disposable Equipment card.  Sounds good to me.  :)

Sealed: 2/5  You might not get that many equipment cards in sealed, so this guy probably wouldn't be worth his cost.

Constructed: 3/5  This depends on the deck that you are playing.  Sometimes, its not worth 8 to bring back equipment cards, if you are just going to win the next turn anyway.  :)

Casual: 4/5  There are some fun possibilities with Tinkermaster Overspark.  Like I said, returning healing potions over and over again will irritate your opponant to no end.

Raid: 3/5  Raid bosses and dragons always seem to be able to destroy your equipment without much hassle.  Tinkermaster Overspark can make that easier to handle.



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