Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.11.08
Ring of the Unliving
4 cost Item, Ring (2)
Your hero can't be destroyed.
While your hero has fatal damage on it, when it's
dealt damage, destroy that many of your equipment
Wowzers (and I
quote)... this is way cool if you can play the
equipment/resources to keep up with it. Later in
the game, this Ring can keep you alive for the one
or two turns that you might need to win the game.
You just better hope that no one destroys the ring
for you. On any character that can heal itself (Pally,
shammy, Drood), this can keep you going for a LONG
Sealed: 2/5 Hard enough to keep stuff alive in
Sealed without having to sacrifice it all off
Constructed: 4/5 In the right deck, this card can
be all that it takes to end the game for your
Casual: 5/5 Definitely fun to watch your opponents
go "Oh, crap!" when you play Ring of the Unliving.
Oh, and the power is pretty fun too. :)
Raid: 1/5 Uh... no Its too easy to take fatal
damage in a raid, so you are going to be sacrificing
ALOT. Dont' bother playing it here.
Ring of the Unliving
It’s one of the cards that
don’t win you the game, but can help you last a
little longer. And those turns may be sufficient to
win! For example, you can heal yourself or deal
enough damage to destroy your opponent’s hero… In
the late game one or two turns can be decisive! By
the time you’ll need the ring, you’ll already have a
hefty number of resources and maybe several pieces
of equipment. So why losing the game when you can
fight for your life one or two turns more? The bad
thing about this ring: if your opponent destroys it
when you have a fatal damage on your hero, you lose
Sealed: 2/5 In sealed,
which is a slow format, if your hero is close to
death, your top card of the deck isn’t going to save
him. And you probably wouldn’t have many equipment
cards in your deck.
Constructed: 4/5 In
constructed you have more chances if not to build a
deck around this card, then just to find a good way
to prolong your hero’s life and maybe deliver the
final blow to your opponent who may be thinking that
the victory is in his hands.
Casual: 3/5 Well, this
card is no fun, but it can be helpful.
Raid: 4/5 Big things
may happen in raids when of the players is given a
small chance to live. The others may throw all of
their forces to heal him very fast and help him to
evade the death.
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