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Card Number - MOL-19

Card Rating:

Sealed: 2.00
Constructed: 3.33
Casual: 3.00
Raid: 1.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.26.08


Well, its been quite the break... I apologize for having missed the last few weeks.  My girlfriends sister was hit by a truck (SHE was hit, not her car), so I've been helping out and thats left little time for this fun stuff.  BTW, she is OK (if you consider broken bones OK...).  On to the cards!!

Barkskin (Druid)

1 cost Instant Ability- Balance

Ongoing: Your ability, ally, and equipment cards can't be interrupted.

Joy of joys!  Your stuff can't be countered!  Hot times!  While this isn't overly powerful, for the cost of one resource, it can save you alot of hassle in Constructed.  Thats really about all there is to this one.  :)

Sealed: 2/5  Not totally useless, but there are less chances your stuff will be interrupted here anyway.

Constructed: 4/5  Your cards can't be interrupted.  Its that simple.  Play one or 2 of it if people like to 'counter' your cards.  :)

Casual: 3/5  Not a partuclarly FUN card, and really, not much in the way of anything special for multi-player use. 

Raid: 2/5  Again, not totally useless, but you can find MUCH better stuff for a raid.

Hello everyone!.
I`m Ivnmetal (Nickname) and welcome to my first card of the day. Today┤s card is from the newest Set in the TCG called "Barkskin".
Druid/Cost 1 /Ability
Ongoing: Your ability, ally, and equipment cards can't be interrupted
I have seen this card used in 2 out of the 3 Druid builds. Meaning, Boomkin and Control types,not sure about Feral.I feel this card most likely is a Side-Board card instead of Main Board, even tho it won't hurt running 1 or 2. What I love about this card is that it makes your "everything" (Ability,Equips.,and Allies),not interrupted and it only cost 1! Hell,it's good vs. Mage too and you know what? They won┤t know what him them!. But really people, try this card. You won't regret it.
Druid 1 cost ability
Druids seem to rely on their forms, with this in mind, I can not see taking a spot away from some of the key forms abilities.  The mage deck with their many interrupts are problematic, but they are not seeing a lot of play in my area.  Rouges, hunters and warriors have limited interrupts and the odds of pulling one to interrupt a key druid ability seem great.
Sealed:  2/5  Not much can interrupt you in MOL, the occasional Nether Fracture.  Not worth a slot.
Constructed:  2/5  Druids rely on speed and forms, can not see this ability taking away a slot.
Casual:  3/5  More fun decks are created, try it you may find a use for it.
Raid:  2/5  Most Raid Bosses will melt, sweep away or simply destroy ongoing abilities, can not see it being
                too useful against these beasts.



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