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Card Number - TDP-57

Card Rating:

Sealed: 4.50
Constructed: 3.75
Casual: 4.50
Raid: 4.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.04.0



Another top-quality ability, Consecration's downfall is its limitation to Paladin. Paladin lacks the super-awesome abilities of Shaman and Warlock. No Totems, no other removal really, besides Consecration.
It's a shame because Consecration is really awesome. It does 2 to EVERYTHING your opponent has and can't be prevented. It's even instant. That's probably what hikes up the price to 6, which in my opinion is getting a bit hefty, but being able to blow all your opponent's dudes away on their turn is pretty brutal.

Constructed 4.5/5
Sealed 5/5
Casual 5/5
Raid 5/5
Consecration (Paladin)

6 Cost Instant Ability- Holy

Your hero deals 2 holy damage to each hero and ally in target player's party.  That damage can't be prevented.

Ouch.  This card is expensive, but can wipe out a good amount of those annoying cheap allies that sometimes drop late in the game.  Not really much to say about it.  Its instant, its expensive, and it doesn't do much damage.

Sealed: 4/5  In sealed, this card can clear the board if played right.

Constructed: 3/5  Not horrible, but very expensive for its effect.

Casual: 4/5  Casual is about fun, not always about winning.  And blowing up your opponents allies can be quite fun.  :)

Raid:  4/5  In an Onyxia raid, this card can be a life saver by slaughtering whelps by the dozens.  In MC, its slightly less useful.
KFCJustice Paladin card that does 2 damage to each opposing hero and ally and is un-preventable. Unless you interrupt it. It costs 6 so is a bit costly, but if you run a tank, and use your first 5 turns to set up your equipment, then dump a consecration on turn 6 to wipe most or all of the opponent’s field, you can use your weapons to keep control after that right?

Sealed: 4.0
Constructed: 4.5
Casual: 4.0
Raid: 5.0



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