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Card Number - FOO-88

Card Rating:

Sealed: 4.33
Constructed: 4.25
Casual: 4.33
Raid: 5.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.05.0



Here it is. The new best (removal) ability in the game. It's very simple. It costs 5 - the benchmark of devastating AoE. It does 2 to all your opponent's dudes. It gouges anything that survives. Better than Chain Lightning in that it hits everything. Better than Consecration in that it costs 1 less and gouges everything.

And the damn Warlocks get it, as if they didn't already have enough awesomeness in their arsenal.

Constructed 5/5 I would give it more than Chain Lightning but Chain Lightning deserves 5
Sealed 5/5
Casual 5/5
Raid 5/5
Shadowfury (Warlock)

5 Cost Ability- Destruction Talent

Destruction Hero Required

Your hero deals 2 shadow damage to each opposing ally.  Exhaust each ally dealt damage this way, and it can't ready during its controllers next ready step.

Bam... kick it up a notch.  I like Frost Nova, and this is a slower, bigger version.  The downsides to this card:  its not instant, and it requires a Destruction hero.   Oh, and the 5 cost can be kinda hefty.  On the up side, you can blow away a lot of little allies, and those that don't get popped get frozen for a turn.  This can leave your opponant wide open for 2 turns, if they can't play any allies to fill the gap.

Sealed: 4/5  This card can be the finishing blow that'll put your opponant down for the game.

Constructed:  3/5  A bit expensive, and slow, but devestating when used right.

Casual: 4/5  This is a very fun card, and powerful.  Read yesterdays for my thoughts on this kind of card. 

Raid: 5/5  This card can totally shut down Onyxia for a turn, and in MC, it can help get you through to the next boss.
KJFJustice Shadowfury

5 cost that deals 2 damage to each opposing ally. Not the hero. Exhaust the ally and it can’t ready for a turn. This card is great for Destruction warlocks. It is a field wiping card on par with chain lightning and consecration. It is not an instant, so the exhausting trick only really helps against protectors but so what. Whatever allies survive can be kept at bay for a turn.

Sealed: 4.0
Constructed: 4.5
Casual: 4.0
Raid: 5.0



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