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Chain Lightning


Card Number - HOA-106

Card Rating:

Sealed: 4.50
Constructed: 4.00
Casual: 4.00
Raid: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.04.0


Chain Lightning

Easily one of the best abilities in the game, Chain Lightning is one of the reasons Shaman is such a strong force in the metagame. A potential 3 for 1, Chain Lightning is a card to be feared on turn 5, forcing a savvy player to work around it, while punishing anyone stumbling into it with a board full of weenies.
In my opinion, it's real power lies in the fact that the second and third damage packets do not target. That's right: the 2 and 1 damage can hit untargetables. Strange but true, and very useful.
Until recently, I would have said without a doubt that Chain Lightning was the best (removal) ability in the game. It's powerful, versatile, and not over-costed. But FOO brings us one card which we'll be looking at later in the week which I think might take the cake as best removal...

Constructed 5/5
Sealed 5/5
Casual 5/5
Raid 4/5
Chain Lightning (Shaman)

5 Cost Ability- Elemental

Your hero deals 3 nature damage to target hero or ally.  Your hero may deal 2 nature damage to another hero or ally.  Your hero may deal 1 damage to another hero or ally.

5 cost for a non- instant ability that can do a grand total of 6 damage.  This can be a great way to clear off several ally cards.  There really isn't much to say about it.  5 can be a bit expensive sometimes, but this card can clear the way for a few of your allies to deal some real damage.

Sealed: 4/5  If you want to play a Shaman in sealed, this card will be a huge help.

Constructed: 3/5  A solid card in constructed.  Not over powerful, but far from the weakest card you'll find.

Casual:  3/5  There is little more fun in casual than just wiping out a few of your opponents allies...

Raid:  3/5  In Onyxia, you can clear off a few Whelps.  In MC, you can clear off a few Allies.  This could be a life saver in either raid, but not the best card.
KFCJustice EVERYONE who plays WOWTCG should know this card. Without it, I don’t believe shamans would have any chance at placing high in competitions.

It is a potential 3 for 1 card. It does 3, 2, & 1 damage in that order, but the first 3 must connect for you to do the last 2 and 1. Also, while the first 3 targets an ally, the 2 and 1 do not, so you can use them to hit untargetable allies.

Personally I hate this card when I don’t run shaman. When you play against it, it governs your play style. You should never have more than 1 ally on the field unless you have some other answer to interrupt it. The alternative is to put 2 allies out there you don’t care about and hope your opponent burns his chain lightning before you put out the allies you do care about.

Right now, this card gets 5.0 across the board.

Sealed: 5.0
Constructed: 5.0
Casual: 5.0
Raid: 5.0



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