Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.27.07
Call of the Wild
This is a nice alternate Cat Form, which does that
little bit of extra damage to their hero. It lacks
the bounce effect of the usual Cat Form, but I'm
pretty sure that isn't a big deal.
aka Warchief Thrall
Call of the Wild
Well first of all Congratulations
to Turkeyspit, reaching the rightful age of …. ( how
old can Turkeyspit get?)
This card is a nice addition to
the already powerful Druid abilities .
The big question is not IF you
want to play this card, but which cards have to go
to make room for it.
Taking the standard druid build,
I would suggest cutting the Rakes for 2 or 3 copies
of this card.
Now to the cards effect it self,
first of all, it gives you cat form, which is what
it’s all about, so that’s good.
However, it also deals 1 damage
to the opponents Hero even if you attack a ally,
which helps you dealing the final damage.
CALL OF THE WILD
Everyone say- Happy Birthday Turkeyspit!! Are you
old enough to go stick dollar bills into stripper’s
panties yet? Boy I remember my firs.......ummmm...,
back to the review.
Call of the Wild is an Instant 3 cost that does 2
things. It gives your hero Cat Form, and it deals 1
melee damage to target opposing hero when your hero
attacks anything. This is nice for Cat Form decks
because if you attack the hero, it’s the same as a
+1 to the hero. If you attack an ally instead, you
still get 1 damage on the hero. Nice. This is a
little costly at 3, but it is a 2nd way to give your
hero Cat Form.
This card from FOO is a very interesting addition to
the Feral Druid lineup.
It costs one more resource to play then Cat Form,
and it cannot be returned to your hand when
destroyed. The payoff though is that whenever your
Hero attacks, you deal 1 damage to an opposing hero.
So, if you attack your opponent's Hero, you would at
least 2 damage. If instead, you attack an opponent's
Ally, you would still deal 1 damage to your
Will Call of the Wild completely replace Cat Form?
It's hard to say really. Despite it's heftier cost,
Call of the Wild enables you to deal more damage,
which is the goal of this decktype. At the same time
though, Shaman and Priest decks are very popular,
and both have access to low cost Ability removal,
which makes Cat Form a safer choice.
4/5 - it's unlikely that your opponent's will have
access to ability removal, and this ability just
does more damage then Cat Form, making it less
important that you draft other cards like Predatory
4/5 - another great addition to the Feral Druid
4/5 - see constructed
2/5 - Abilities are easily destroyed, but then you
can attack a Whelp/Minion, and still inflic(t damage
to a Boss.
* I mentioned yesterday that Prowl and today's card
have a bit of a conflict, and I'll explain why.
When you propose a combat with Call of the Wild,
it's effect triggers, adding a packet of 1 Damage
onto the chain. If your opponent doesn't interrupt
the combat, that packet will be dealt BEFORE the
protect point. Why is that important? Because
whenever your hero deals damage, Prowl returns to
it's owners hand. This means that your hero will
loose Stealth BEFORE the protect, thereby allowing
your opponent to use a protector to block your
Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.