Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.26.07
This is a welcome addition to the Feral Druid's
arsenal, especially with the big fat protectors from
FOO on the loose now. Being able to swing into the
opposing hero's face without having to worry about
protectors is a huge bonus to Telrander etc, and the
fact that Prowl bounces back to your hand instead of
being destroyed makes it even better.
aka Warchief Thrall
Prowl obviously is a Druid card,
but I’m not sure if it’s going to find it’s way into
the druid’s deck.
The best thing about this card
is, that it recycles him self, so you’ll be stealthy
each turn as soon as you draw it.
It sure is nice to go around all
those protectors out there, but is it worth it?
When your hero deals damage, put Prowl into its
This is kinda fun.
Having stealth means never having to hear "I'm
blocking". Of course, with this card, you have to
re-cast it every turn. Of course, it DOES only cost
1 to cast. When combined with the other cards from
earlier this week (Cat Form and Predatory Strikes),
you can get a guaranteed 3 damage on your opponents
hero every turn.
Sealed: 2/5 Not particularly amazing unless you get
alot of other feral druid cards, and totally useless
if you don't have some way to turn into cat form.
Constructed: 3/5 If you are playing a Feral druid,
you are probably going to want to put this in your
Casual: 4/5 Like the other cards this week, Prowl
is a fun card in a casual deck.
Raid: 2/5 See my last two "Raid" ratings.
Your hero has stealth while in Cat Form. YEEESSSS!!
Now my cat person can work his/her way around any
pesky little protector and REALLY end this game
early by going straight for the opposing hero. It’s
a 1 cost that goes back to the hand if you do
damage. Just play it again when you’re ready to
attack the next turn. In my opinion, this is a great
card for form decks.
One of the obstacles that face a Feral Druid deck
are Protectors. Since it's primary win condition is
to strike hard and fast, a wall of protectors can
really slow you down. Cards like Guardian Steelhorn
and Steepstrider, and the newly released Kulvo can
make it very expensive for your Hero to smash
through your opponent's defenses.
This ongoing ability grants your Hero Stealth while
in Cat Form. This means that you can attack around
your opponent's protectors, and score direct damage
on their hero. Just like most stealth abilities,
once your hero inflicts damage, they will lose
stealth. The good news though, is that Prowl will
return to your hand instead of going to the
graveyard, which means you can use it again that
turn, or in subsequent turns. With the low cost of
1, Prowl is an easy investment to make to get past
your opponent's defenses.
Prowl is best left to your side deck, as not every
player runs a host of Protectors in their deck, and
it's quite useless against a Solo deck. There are
some instances though, where Prowl isn't the best
card to use. One of them is in combination with
tomorrow's card, which I will cover in tomorrow's
review, so stay tuned!
2/5 - while Protectors can be a major pain in
Sealed, you probably would be better off drafting
allies, quests or abilities.
3/5 - a definite side-deck card, Prowl helps you get
around the wall of protectors run by most
2/5 - Casual decks usually are less conservative, so
you are apt to see less protectors.
1/5 - Molten Core has a small amount of Protectors,
but for the most part, Prowl would be useless.
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