Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.20.07
Kagella seems good for a Horde rush deck. I’m pretty
sure that she’ll get a +1 attack just for attacking
and being exhausted herself. So once she gets to
attack she’s a 2/3 for 2, and that’s if you don’t
have any other exhausted dudes. Considering all the
good Ferocious allies Horde has at 3-cost and more,
Kagella could get pretty big if she’s not dealt with
Turn 1 Wazluk,
turn 2 attack with Wazluk, play Kagella (at 2/3),
turn 3 attack with Wazluk play Veshral attack with
Veshral attack with Kagella (at 4/3), turn 4
2 cost, 1 ATK (Melee), 3 Health
Ally- Orc Rogue
Kagella Shadowmark has +1 ATK for each exhausted
ally in your party.
Well now, thats different... normally,
Rogues get bonuses for exhausted allies your
OPPONENT controls, not you. This one is kinda
unique. So, I think (Please, correct me if I"m
DarrisHellBinde@yahoo.com), that when SHE
becomes exhausted due to attacking, she becomes a
2/3, assuming she is the only exhausted character
you control. Kagella has a potential to be a pretty
big attacker. I like her.
Sealed: 4/5 She's cheap, and can get really big
when she attacks, and its all under your control.
Constructed: 4/5 Again, she's cheap, and can get
HUGE. I like her.
Casual: 4/5 She's very fun. And part of that fun
is trying to make her as huge as she can go.
Raid: 3/5 I"m kinda torn here. She can be great in
a DPS deck, like a rogue, but you don't always want
to go straight offense. She is good here, but not
great, and definitely not terrible.
Horde ally with stats of 2-1-3.
Effect: +1 attack for each exhausted ally in your
party. Not a bad card. At 2 cost, if you summon it
early, it can survive a hit from a Merry, but loses
to Jeleane or Latro. The cool part though is the
pumping effect for which Kagella counts herself, so
every time you attack with her, she gets the +1. In
the late game, if you’re running a rush horde deck,
you might get 4 allies out there, attack with them,
and if they survive, then attack with Kagella to get
the bonus 5 for a total of 6 damage for a 2 drop.
This card comes so close to being good, it's
painful. If only it came with 'Ferocity', this card
would be seen in every Horde Rush deck out there.
Unless you have some way of adding a Ferocity
modifyer to this card (Goretooth or Hidden Enemies),
it's effect just isn't all that helpful.
2/5 - High Health but low Attack, this card can at
least kill off a Merry or Omerrta, and live to tell
1/5 - outside of an 'Orc' deck, I see no reason to
run this card.
3/5 - an Orc/Goretooth deck looks like fun, and so
this card could be a worthwhile addition.
1/5 - good luck keeping any allies on the field,
much less exhausted ones.
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