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In Case of Emergency


Card Number - FOO-236

Card Rating:

Sealed: 1.33
Constructed: 1.75
Casual: 2.00
Raid: 1.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.13.0

In Case of Emergency...
Pay 10 to complete this quest.
Reward:  Draw a card for each other quest you have.

Well, hmm.  This quest card is definitely not as good as it appears at first glance.  When I first looked at it, I was like "HOLY SNAP!  I'mma draw a ton of card!"  But not so much so.  10 is expensive, I don't care who you are.  And unless you are playing REALLY heavy on the quest cards, you may as well just play "In Dreams".

Sealed: 1/5  This card will be next to useless in a limited environment.  Quest cards won't show up enough to make this one worth playing.

Constructed: 2/5  Slightly more usable in Constructed than in Sealed, here you can at least put alot of quests in your deck in hopes of pulling it off.  But then you run the risk of playing too many quest cards.

Casual: 3/5  here it could be fun, if you get to pull it off, but don't hope for that too often.

Raid: 1/5  Here, it just doesn't really have any practicle use.  Again, I dont' see there being enough quests in a deck to make this card worth its cost.



Now this one is tough to get off.  Pay 10 to draw a card for each other quest you have.  Well let’s see.  This game currently has draw power of about 1 card for 2.5 resources depending on whether you’re using quests or abilities.   We have a new quest that says pay 5 to draw 2 cards.  So 2 of those is pay 10 to draw 4 cards.   So if you’re using In Case of Emergency, you want to have at LEAST 4 other quests when you do this one so you’re breaking even.  If you survive to turn 10 while using no more than 5 quests to draw cards to this point, then you will be using all of your resources on turn 10 to draw 4 cards.  If you can get 5 or more cards, you’re ahead, but you have to use a whole turn to do it.  I guess it depends on whether you’ve got a big enough defense set up to allow you to do this.


Sealed:             2.0

Constructed:     2.5

Casual:             2.0

Raid:                            1.0

turkeyspit In Case of Emergency

This card is, in a word, stupid.

Not even playable until turn 10, this card almost forces you to leave Quests uncompleted to make it worthwhile.

Just run "In Dreams".


Sealed, Constructed, Casual and Raid: stupid/5 (1/5)



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