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Margaret Fowl


Card Number - TDP-129

Card Rating:

Sealed: 3.50
Constructed: 4.25
Casual: 4.00
Raid: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.04.0


This and tomorrow’s card got me into a top 8 at a regional. Nobody saw them coming and they didn’t even combo together.

This is a 4 cost 5-3 alliance ally. It’s the only 5 attack 4 cost ally for the alliance. Only thing bigger at this level is LEEROY JENKINS! The 5 attack alone should help Fowl find a way into your deck. But that’s not her only use. The effect is that you pay 1 less to strike with weapons and your opponent pays 1 more.

This card can be a game breaker in Tank on Tank battles. It could give you a double resource advantage by saving you 1 each turn you swing with a weapon and cost your opponent 1 more each time they swing. And remember- It’s 1 for each weapon. That should get you a huge advantage in a duel.

I won a match with this card in a regional. I was playing Litori and was going against a solo Paladin. In the 3rd game, on turn 7 my opponent dropped a Zin’Rokh on the field when I had about 6 allies out. I dropped Margaret Fowl on the field next turn and worked my opponent down to a little bit of health with my allies. On his turn, he played a resource to make 8, but couldn’t swing yet with the Epic Sword because of Margaret Fowl! He tried to Lay on Hands but I countered it. Next turn I smacked him for the last 5 with the Fowl.

That felt good. You should at least side her if you’re running a tank so you can bring in a 5 hitter that also sucks away your opponent’s resources and speed’s up yours.

Sealed: 4.0
Constructed: 4.5
Casual: 4.0
Raid: 2.0
turkeyspit Margaret Fowl

Margaret is one of the best cards right now that nobody plays. Since Solo decks are so popular now, this ally boosts and counters the meta, all at the same time. Lowering your weapon strike costs by 1 while at the same time increasing those of your opponent can be most effective in giving you an advantage.

And if you just happen to be facing off against a non-Solo deck, a 5 ATK and 3 Health in a 4 cost Ally is still very respectable (compare it to Hippogryph which only has 3 ATK and 3 Health for the same cost)

While most Alliance Solo decks seem to rely exclusively on Carroll and Leeroy, I expect to see a few copies of Fowl showing up at Worlds.


3/5 - not as useful as it is in constructed, but still a solid Ally.

4/5 - if you run alot of Weapons in your deck, this Ally can make a big difference.

4/5 - see Constructed

2/5 - Allies tend to die rather quickly, so you won't really benefit too much from her effect.



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