Sys'vayin has ferocity and long- range while more
allies are in an opponants party than yours.
Hmm. 2/3 for 3 for
the most part, but ferocity and long range if you
have less allies in your party than any given
opponant. Not too sure I like this guy too much.
2/3 for 3 isn't terrible, just not really
spectacular, and you really don't want to be in a
situation where your opponant has more allies than
you do (I guess, though, thats the point... drop
this guy and waste your opponants extra allies).
Sealed: 3/5 Average here. He can save you or he
can be an expesive 2/3
Constructed: 3/5 Unless you build deck that is
supposed to have less allies than your opponant, you
can probably find better 3 drops.
Casual: 3/5 Not particularly amazing here,
either. But a deck with purposefully less allies
could be fun.
Raid: 4/5 Alot of raid bosses have ways of
destroying a ton of your allies and putting alot
into play. Against Ony, this guy can be decent. In
MC, not so much, but not bad still.
This is one of those defensive
cards. For a 3 cost, it only has 2 attack, and
3 health. There are a lot more powerful cards
out there for simple attacking. But this card
shines when you’re losing in field advantage.
If your opponent has more allies, it has
ferocity and long-range. So, you can drop it
and attack something to try and get back field
position. Of course it can be attacked on the
next turn, but the 3 health helps to give it a
chance to stay on the field for more than 1
turn. The one cool thing about this card is
that if your opponent has the same number of
allies as you, he’s probably not going to add
more to the field just to let you use this cards
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