Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.03.07
Shaman ability for Elemental heros like Grennan.
2-cost Ongoing (and stackable): pay 1 less for
abilities to a minimum of 1. I like this card
because there are a lot of abilities that elemental
Shamans have. There are 15 others besides this card
including 4 totems. You can still run other
abilities of course.
Many people like Phadalus, but this card gives you a
reason to go back to Grennan. First of all, remember
this is stackable, so you can have 2 or more on the
field and the effect does stack. Second, it lets you
play bigger abilities sooner than your opponents
might be ready for. Chain Lightning can be played on
turn 4 for example. I think it deserves to be in a
deck dedicated to elemental abilities with 4 Zapped
Giants and 4 Drenaie’s Junks, etc.. There are plenty
of ability focused allies and equipment cards you
could run as well to make a deck that gets the most
out of this card.
I also like the fact that searing and fire elemental
totem will cost only 1. You could also get a lot
more out of Lightning Storm with the focus on the
Constructed: 4.0 in a dedicated deck.
This card means well, but falls short of being truly
good. The reason I say that is because it can only
reduce the cost of Elemental Abilities to a minimum
of 1. This drastically reduces it's effectiveness,
especially if you want to stack them!
If you have one copy of Elemental Focus in play, you
essentially turn cards like Earthbind Totem, Earth
Totem and Searing Totem to 1. My problem with this
is that their normal cost of 2 is hardly expensive,
and doesn't, in my mind anyway, justify running
Elemental Focus. If instead I could have two copies
of Focus in play, and then play Searing Totem FOR
FREE, then I would be interested.
Since most of the Elemental Abilities are around 2
cost, about all Focus is really good for is reducing
the cost of Chain Lightning. That's not enough
incentive for me to run it.
1/5 - doubtful you will pull enough Elemental
Abilities to make this card usefull
2/5 - Not enough benefit to make it worthwhile.
1/5 - see constructed
1/5 - see constructed, and it won't last anyways
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