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Card Number - FOO-96

Card Rating:

Sealed: 2.75
Constructed: 4.00
Casual: 4.12
Raid: 1.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.26.0


aka Warchief Thrall
Cost: 2
Class: Rogue

Destroy target equipment.

With all those solo deck, that currently are wrecking havoc on the WoW TCG scene, this will be a useful asset to the Rogues. Also mirror matches can benefit using this card, to stay on top, and slowing you’re opponent down.

Sealed: 2/5
Constructed: 3/5
Casual: 4/5
Raid: 1/5
Dismantle (Rogue)

2 cost Ability- Combat

Destroy target equipment.

The absolute best part about this card is HOW SIMPLE IT IS.  No tricks, no hidden combos.  Straight up:  Pay 2 resources, destroy any equipment card.  Beautiful.  Simple.  Powerful.  The way a card should be.

Sealed: 3/5  Equipment isn't the most easy stuff to come by in sealed, so Dismantle might not be quite as useful as you'd like, but if you run one and blow away an opponants equipment, you can ruin there game.

Constructed: 4/5  While not every deck will want to run 4 of these, if you happen to come up against a Warrior, Hunter, or Rogue, this Dismantle can be devastating.  Its cheap and easy to use.

Casual: 4/5  Not really any better here than in constructed.  Its good.

Raid: 1/5  Next to useless.  Raid bosses don't become equipped at all, and neither to Raid Ally or Minion cards.  So, if you are raiding, don't bother with Dismantle.
Awwwwww, this is still one of the best Rogue cards around I think, and here’s why. You start with the cards stats- Non-instant 2 cost that says Destroy target equipment!! I love this card. It costs ˝ as much as Shattering blow and does exactly the same thing. Further, the top decks right now, (and the decks with the most expensive cards mind you), are equipment decks. This is a card that every Rogue deck should have 4 of somewhere in the 75 slots. You can side 4, main 4, or some combination thereof, but you’d be nuts to exclude it from consideration.

Constructed: 4.5
Sealed: 4.0
Casual: 4.5
Raid: 1.0
turkeyspit Dismantle

As far as I know, this is the only class specific ability that can destroy both weapons and armor.

If you've been playing competitively recently, you will have noticed that Solo decks have stood out as being leaders of the pack, relying squarely on their Weapons and Armor to bring home the victory. And while cards like Chipper and Jon Reaver are great, nothing beats this low cost ability card as far as "equipment hate" goes.

The only drawback here is that it's useless against a deck that runs no equipment, as opposed to Chipper or Reaver who are still Allies. While this may mean that Dismantle is best suited for a side-deck, I can't help but feel that Horde Decks should maindeck at least 2 copies (Alliance can main Chipper).

And of course, unlike Reaver or Chipper, Dismantle can be interrupted by a well timed Arcane Torrent, Kick, Shield Bash, Silencing Shot, etc..


2/5 - you can't afford too many dead cards, but then it doesn't get any easier to destroy an opponent's weapon or armor.

4/5 - especially in today's metagame, I cannot fathom not running this card in multiples.

4/5 - see constructed

1/5 - I can't give it a 0, but since neither of the Raid Bosses use any weapons, it should be obvious that Dismantle is out of place here.



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