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Blade Furry


Card Number - TDP-80

Card Rating:

Sealed: 3.50
Constructed: 4.00
Casual: 4.25
Raid: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.23.0


aka Warchief Thrall
Blade Flurry
Cost: 4
Class: Rogue

Combat Hero Required
Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much melee damage to another target hero or ally.

This is currently one of the most devastating abilities out there, crippling someone’s field completely. This card is one of the reasons Rogue decks pop up all over the place.

Sealed: 4/5
Constructed: 4/5
Casual: 5/5
Raid: 2/5
Blade Flurry (Rogue)

4 cost Ability - Combat Talent

Combat Hero Required

Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much damage to another target hero or ally.

Wow... this is pretty good.  I don't really have much to say about it.  The only drawback is that you have to do combat damage with a weapon, so this card doesn't combo with yesterdays card (Shiv, I think).  Dual wielding Krol Blades while this is in play, you can level ally after ally.

Sealed: 3/5  Getting Rogue weapons might not be the easiest in sealed, but if you can get a good amount of weapons AND Blade Flurry, go for it.  :)

Constructed: 4/5  If you have plenty of weapons, by all means, run Blade Flurry.  Being able to kill Allies and do a bunch of damage to a hero at the same time is pretty cool

Casual: 4/5  Same as Constructed.  This card has the potential for alot of fun, especially if every time you attack, you get to say "Hey, I'm Shanking you!!!" with a barroom shanker.  :D

Raid: 3/5  Not bad here.  In Ony, if you are dual wielding, you can kill off up to 4 Whelps a turn, and it MC, its almost as good.
Now this is a good card. Non-instant 4 cost that gives you a huge combo effect. When you deal combat damage with a weapon to an ally, another target hero or ally takes the same amount. It doesn’t get through untargetable allies, but so what. Just smack the hero for the extra damage. What a cool effect. This thing basically doubles all the cards that add strength to your weapons like striker’s mark, breastplate, and the standard other expensive equipment. Just set up your stuff on turns 1, 2, & 3, and drop this on 4 or 5 before you attack, and your opponent will cringe.

Constructed: 4.0
Sealed: 2.5
Casual: 4.0
Raid: 4.0
turkeyspit Blade Flurry

The concept of a 2-for-1 is a supreme rule of victory for pretty much any TCG. Blade Flurry is designed for nothing less then to generate advantage by creating positive exchanges.

For example, your Combat Rogue attacks your opponent's Parvink, hitting it for 2 damage. Because of Blade Flurry's effect, you destroy not only Parvink, but are able to inflict that same 2 damage to your opponent's Hero, or another Ally. Your Hero took 2 damage as a result, but it should have balanced out by you either killing two of your opponent's Allies, or by inflicting the same amount of damage to your opponent. Even better, if you attacked the same Parvink for 6 damage (a simple feat with cards like Combat Reflexes), your hero will take 2, Parvink will die, and your opponent's Hero will be dealt 6 damage.

The only downside to this card is that it's a 4 cost card that doesn't have an immediate impact, unless you can then swing with a weapon. This means it's useless in your hand until about Turn 6-7.

The combos this card can generate are also rather sexy. Completing a quest like Swift Discipline gives your opponent a nifty Boar token, which you can then attack to inflict damage to it, and your opponent's Hero or another Ally, taking only 1 damage in return.


3/5 - a high cost card that requires you to strike with weapons, but still a powerful tool.

4/5 - If you are playing Combat Rogue, you are playing this card.

4/5 - See Constructed

5/5 - Absolutely brutal! Kill a Whelp/Minion, and smack the Boss for the same amount of damage.



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