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Card Number - TDP-87

Card Rating:

Sealed: 2.50
Constructed: 2.50
Casual: 2.75
Raid: 2.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.23.0


aka Warchief Thrall
Cost: 1
Class: Rogue
Your hero deals 1 melee damage to target hero or ally. That damage counts as combat damage.

Shiv in combination with the Devilsaur Leggings is deadly for even the biggest ally.

In today’s metagame this card won’t see much play, because of the regeneration of allies.

Sealed: 2/5
Constructed: 1/5
Casual: 3/5
Raid: 1/5
Shiv (Rogue)

1 cost Ability- Combat Combo

Your hero deals 1 melee damage to terget hero or ally. That damage counts as combat damage.

Well... this is where my knowledge fails me. I see the point of Shiv. When you deal damage with it, it counts as combat damage. This will trigger some card abilities that happen "When combat damage is dealt". But for the life of me, I can't think of any off the top of my head and I'm in too much of a rush to look any up. :)

Another up side to this card is its a Combo card, so it helps your Finishing Move cards One downside, though is that its not an Instant ability, another is that its only 1 damage for 1 cost.

Sealed: 2/5 Not the best reason to chose to play a Rogue in sealed.

Constructed: 3/5 I rate Shiv in the middle because I can't think of any cards that work with it off the top of my head, but I know that how the card is supposed to work should be great.

Casual: 3/5 Same as constructed.

Raid: 2/5 In a Raid, Rogues should be looking to do as much damage as possible. A meager 1 isn't really worth it unless you have some killer combo (no pun intended) set up.
This is a non-instant 1 cost that does 1 combat damage to a target hero or ally. The point is to be able to use this to trigger the other Rogue cards that require combat damage be dealt. This way, you don’t have to actually attack with anything. It may be only 1 damage, but you could side deck these cards if you’re running a combo deck and bring them in against a big protector line-up.

Constructed 2.0
Sealed: 2.0
Casual: 1.5
Raid: 3.0
turkeyspit Shiv

The only thing keeping this card from becoming godly is the fact that it isn't an Instant Ability.

On the surface you might wonder what makes it so good, as it's only a 1 cost card that deals 1 melee damage to target hero or ally. But in keeping with Rogue tradition, it's not the card that matters, but the Combo you can pull off with it!

The last line of the effect text says it all: "That damage counts as combat damage". This mean then that any effect that requires combat damage to be inflicted will activate after using Shiv, and all of a sudden, you see how good this card is.

For example: your opponent just flopped Magni Bronzebeard onto the field, and is building up an army of Dwarf Tokens. You on the other hand, have Devilsaur Leggings equipped, and just topdecked a Shiv!

Shiv is also an inexpensive and easy method of getting the Poison cards into play, making Shiv a veritable staple for most Rogue builds out there.


Sealed, Constructed, Casual and Raid: 4/5 across the board! Not every Rogue build will use it, but most will with devastating results!



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