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Stellaris

 

Card Number - FOO-221

Card Rating:

Sealed: 3.25
Constructed: 2.75
Casual: 3.00
Raid: 2.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.01.0
7

 
KJFJustice STELLARIS
Ok everyone. Worlds are right around the corner (starting November 29th for last chance qualifiers I believe) and there are no cards that will be added to the pool. So if you’re looking for some way to break the meta, I’d like to suggest that you try an approach that saves you resources. I picked the cards for this week because I want to show you another way to try and get advantage over your opponent other than card advantage. We will not be reviewing ShadowFiend this week even though that card can save you multiple resources in a turn. I expect we’ll look at a priest rush deck soon, so I left it for that week of reviews. Although I do mention a cool combo with it on Friday’s review.

The point with Resource Savers is that if you’re using less resources than your opponent to do the same thing, then you’ve got extra power available to do more things, like complete more quests and get more card advantage. That’s something your opponent may not be ready to deal with.

On to Stellaris:
Axe Weapon for Hunter, Paladin, Shaman, Warrior. Exhaust an ally and pay 1 less to strike with Stellaris. It’s a good 2 cost 3-2 weapon, and if you exhaust 2 allies, you can strike for free. If you’re one of those tank-like players that goes with solo weapon smashing and such, this is a good one-handed weapon you can duel-wield. You can beef it up with the standard weapon pumpers and work the attack up to 5 or 6 pretty easily. But what about the effect? Should this weapon replace your wraith scythe or some other weapon?

Well that depends on your allies and other cards in your deck. If you are going to replace Wraith Scythe with it, you won’t be healing, but you could be saving resources for other cards. You could play a field clearing ability that might tap yourself out. But that won’t matter if you can exhaust a couple of allies. If you have a couple of survivors on the field to rescue, you could exhaust them to make Stellaris cheaper when you strike. Or in an Alliance deck, use Wisp, or you could summon Unen Rataan, 2 cost ally where you pay 2- destroy him and ready your hero and all your weapons, then exhaust him to swing for less with Stellaris, then pay 2- destroy Unen, ready everything, and swing again.

Sealed: 3.5
Constructed: 3.5
Casual: 4.0
Raid: 2.5
turkeyspit Stellaris

Welcome to "Resource Savings" week!

No, we will not be giving out books of coupons, but we will be reviewing some of the best cards in the game that save you resources!

I must say, this card has me less than enthused. a 2 cost Weapon with a 3 Attack power isn't bad, nor is a strike cost of 2. My problem resides with it's effect. Sure, I can exhaust an ally to turn this Stellaris into a 1 Strike Cost weapon, but wouldn't I rather just attack with my ally, or keep my protector ready for my opponent's next turn?

What's worse is that the effect only modifies the strike cost of the weapon the NEXT time you use it, so if you drop a Skyfury, you will have to pay the full strike cost when you swing it again.

Overall, there are way better cards to help cheapen the cost of playing your cards.

----------------------------------

Sealed:
3/5 - a pretty solid weapon, even if it's effect is less than stellar

Constructed:
2/5 - there are better cards

Casual:
2/5 - see Constructed

Raid:
2/5 - see Constructed

 

 


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