This is a powerful card, but it’s
expensive. It’s a 7 cost that has a good effect
that might keep it alive. The problem is that
if you drop it on turn 7, 8, or 9, you won’t
have 3 resources left to protect it if its
vulnerably left on the field. If you drop it on
turn 10 with little protection, you then have to
leave your remaining 3 resources open to blink
it off the field and protect it. But then, the
cool part of this effect is that you can pay 3
to bring it back any time you want. I like
that. Bring it back at the end of your
opponent’s turn and smack with it on yours. You
just have to get the game to the point where you
can pull this off.
7 cost, Instant Ally- Warp Stalker
Hunter Pet (1)
7 ATK (Melee), 5 Health
3: Remove blinky from the game and put a warp
counter on him.
3, remove a warp counter: Put Blinky ito play. Use
only if Blinky is removed from the game.
Hey, this guys pretty cool, albeit
expensive. 7 ATK for 7 cost is fair, but his
ability to pop into and out of reality at a moments
notice is amazing. Its great for keeping him alive,
or healing him... he's solid over all.
Sealed: 4/5 If you get him and want to play a
hunter, by all means, play him.
Constructed: 4/5 This guy is a wicked powerful
Hunter pet. You know you wanna run him in your
Casual: 4/5 Blinky is fun, powerful, and pretty
cool looking. And his blinking ability is realy fun
and annoying. :D
Raid: 4/5 This is a great hunter pet in a raid
because he can dish out huge ammounts of damage and
can effectivly heal himself for a total cost or 6.
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