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Pojo's World of Warcraft TCG
Card of the Day

Lady Kath


Card Number - TDP-175

Card Rating:

Sealed: 2.63
Constructed: 2.80
Casual: 3.20
Raid: 3.60

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.09.0


aka Warchief Thrall

Lady Kath



Cost: 5

Attack: 4

Health: 5


At the end of each turn, Lady Kath heals all damage from all allies.


Well, me says “SWEET” seeing this card. Healing all damage, even your opponents, is a good thing.


Try destroy your opponents allies with yours and your abilities, but keep your allies alive.

They will be healed at the end of the turn.


Your opponent is left with an almost empty field, and you probably have 2 or 3 allies left.


Sealed: 5/5
Constructed: 4/5
Casual: 5/5
Raid: 3/5

See you on the Battlefield

Red Comet Lady Kath

This card heals all allies. I'm not adverse to nuking all allies since that hinders your opponent but healing your opponents allies is just stupid.

Do not use this card.

Sealed: 1/5
Constructed: 1/5
Casual: 1/5
Raid: 1/5
Lady Kath (Alliance)

5 cost Ally- Human Palladin 4 ATK (Holy), 5 Health

At the end of each turn, Lady Kath heals all damage from all allies.

I go back and forth with this card. In the right situations, she can keep you alive for a long time. But, by that same token, she can be the death of you right quick.

Alrighty... lets see... she is a 4/5, which is pretty solid for 5. She can hit pretty hard, and if she doesn't die right off, she'll stick around to do it again next turn. But, if your party gets kicked around, and she is the only one left, she'll keep your enemy going and you'll have some troubles.

In a raid, on the other hand... she is well worth her 5 cost. Since most of the allies that Ony will see are 1/1 whelps, you don't really have to worry about them healing too much. Her ability to keep all of your allies healed AT THE END OF EACH TURN can be great here, as each player gets an 'End of Turn' before Ony goes. This is a great way to keep her Allies up and running. And, again, she is a 4/5, so she can be a pretty healthy beat stick if you need her to be.

Sealed: 2/5 In limited, she will be the death of you more often than not. She is slow to play, and may be hazardous to your health.

Constructed 3/5 Not bad, but deffinetly need to be careful

Casual: 3/5 May see more play here, as competition is less serious and she CAN be a fun card.

Raid: 5/5 If you have a raid deck, there is almost no reason not to run her, in my opinion. In here, you can safely bet on one of 2 things. Either she'll be first target, or she'll be what makes Ony cry.

Lady Kath

Cost 5

Alliance ally Human Paladin

At the end of each turn lady Kath heals all damage from all allies.



Ok this is one of those cards that I find has one purpose and one purpose only…


Put her into play turn 5 and put Acolyte Demia on turn 6 and you hope to god your opponent is not playing with some sort of removal. More often than not this card might backfire on you, but if you can get a load of protectors like Ivang. But what exactly your going to do with this wall is up to you, a friend suggested you put allies that increase your health into play and build an unstoppable wall but what fun is that really.


The only use I see for this ally is damage management on the Raid side. She heals all your teams’ allies every turn, that’s not such a bad deal really and she hits for 4 with 5 vitality. She will likely be a target for removal but that’s good if she is being removed that means other allies are getting in.


Sealed (2): Dangerous to play her I used it against an opponent once and he didn’t like it at all.

Constructed (2): If you can find a use for her cool but she is hit and miss and your opponent can turn her against you.

Casual (2): Fun to play with and has an interesting ability but eh.

Raid (4): Great team card if others have Acolyte Demia in play you could start a chain gun effect that could do some serious damage to the dragon. Player one drops Kath then player 2,3,4 drop demia and now the dragon has a problem.

Lazy Peon (2): It is too large to be an option and it benefits both players which is bad, might have a use later on in the game but as of now not really worth it.

W.A.Y.S. Lady Kath is an interesting card and probably my favorite card this week.

Her cost isn't too bad and her stats are good. If you were running cards that benefitted from replenishing health like Acolyte Demia, Kena Shadowbrand, or any protector, Kath would be great. Since Lady Kath is an alliance ally you could potentially benefit from healing many of untagetable allies that can only be hurt from other allies and AOE type abilities. To reap the most benefit from Lady Kath you would have to use allies than your opponent. Against a solo hero deck Lady Kath would almost cement a victory.

I would think that Lady Kath might see more play in the coming weeks and months, if not in a main deck then in a side deck just for her ability to take out solo heroes. The big problem with LK is that your opponent could benefit from her as well. Dizzy could run LK and a slew of ally disposal and gain a large advantage. In the right deck Lady Kath could be good. Only time will tell.

Sealed: 3 out of 5 - Solid card, good at taking out smaller allies and coming back for more.

Constructed: 4 out 5 - Still a solid card and certain allies combined with Kath can bring about big advantages.

Casual: 5 out of 5 - Effects that effect many cards at once are always fun.

Raid: 5 out of 5 - If I could make it higher I would. Lady Kath would be a huge target for Onyxia though, so keep her protected.

A goony goo goo!





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