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Pojo's World of Warcraft TCG
Card of the Day

Seraph the Exalted


Card Number - TDP-190

Card Rating:

Sealed: 2.75
Constructed: 3.25
Casual: 3.25
Raid: 2.40

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.08.0


aka Warchief Thrall

Seraph the Exalted



Cost: 5

Attack: 1

Health: 5


Human Hero Required
Put an ally card from your hand into play if its cost is less than or equal to the number of resources you have.


Well Seraph has some nice defense, but it isn’t a very good card if you ask me. You can use it to summon something big, and use the resources for more allies or abilities.


Sealed: 1/5
Constructed: 1/5
Casual: 2/5
Raid: 1/5

See you on the Battlefield

Red Comet Seraph the Exalted

Alliance swarm is always good 2 of these on the field and you can start playing some heavy hitters

and still have resources to defend with on your opponents turn.

The cost is a bit high but worth it and the health combined with protectors should allow you to get a swarm going real fast.

One of the better new Alliance allies.

Sealed: 3/5
Constructed: 4/5
Casual: 4/5
Raid: 1/5
W.A.Y.S. Next card up is Seraph the Exalted. He has a cost of five for a 1/5. That isn't very good at all. His effect grants him the ability to call for help.
To really get good advantage out of this guy is to use him as many times as you can and for high cost allies. Keep Seraph alive and you'll be in good shape. If you can't he is good cannon fodder like Galway Steamwhistle. Your opponents will want him dead most certainly. Seraph is also very valuable when you're wanting to complete Defias Brotherhood.

Sealed: 3.5 out of 5 - A good ally all around and helps to swarm the field.

Constructed: 4 out of 5 - In the right deck that can feed his ability and protect him Seraph will be a huge asset and free up resources for other things.

Casual: 4 out of 5 - Can cause headaches for your friends.

Raid: 3.5 out of 5 - Might get taken out real fast but if he sticks around then you're set.

Seraph the Exalted

Cost 5

Alliance Ally Human Priest

Human Hero Required

Turn -> Put an ally card from your hand into play if its cost is less than or equal to the number of resources you have in play.



Ok now we are taking a look at the human specific ally and while she might not be a lupo  she defiantly has he place in the game play and might even see play in higher tier decks later on.


OK at 5 she is an expensive drop but really you’re playing her for her ability and it is a heavy hitter. The ability to play an ally into play without paying its cost is insane, all of a sudden you have those extra resources to draw cards with do quests and open up new ways of playing. She frees up your resources to be used on more defensive measures. With the introduction of the human warlock human control is a very serious option, as well as the ice mage humans also have paladins to fall back on for protection. With all these options for protection Seraph dose not have much to worry about besides the well placed ally removal.


Sealed(3): picking your hero based on your rare pull I have found is not a good option, and basing your play around 1 card is a bad idea, she is good only if she fits in with the rest of your deck.

Constructed(4): Has the ability to push control decks further, how far time will tell.

Casual(3): Could be a fun card to play with, I’m finding Race battles are a lot of fun, pick a race and only use that race in your deck. 

Raid(2): Dragon food, I don’t like her in this format if I pay 5 for something I want it doing damage right away.




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