Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.04.07
aka Warchief Thrall
Stitches has +1 ATK and +1 health for each ally card
in your graveyard.
When Stitches is dealt damage, remove that many ally
cards in your graveyard from the game. Then, remove
1 damage from Stitches for each ally card you
Well to use this card effectively, you want to use
lot’s of 1 or 2 costs allies, with some destruction
or restoration ability’s.
In a undead deck this is must, but only twice to my
This is a weird ally he's completely dependant on
allies in the graveyard but most of his support
cards remove allies from play.
As a result Stitches is best used in decks with no
undead support that can dump a lot of allies very
quickly. Using him with Ogrimmar grunts or one of
the other Unlimited Horde allies would be ideal. Get
a swarm going and after a few turns summon Stitches
Not worth it besides an ally heavy build can be
detrimental in this format
4 cost, 0 attack (melee), 0 health
Ally, Undead Abomination (Unique)
Stitches has +1 attack and +1 health for each Ally
card in your graveyard. When Stitches is dealt
damage, remove that many ally cards in your
graveyard from the game, then remove 1 damage from
Stitches for each ally card you removed.
How many times I’ve run through Duskwood just to be
stomped out of existence by this guy… Stitches has
the potential to be BIG late game. With an attack
and Health equal to the number of Ally cards in your
graveyard, he could well be the finishing blow on an
opponent. Also, he has this nasty tendency to stick
around for a while, with his self- healing ability.
The drawback: every time he heals from combat
damage, he gets weaker. Unfortunately, you MUST
remove allies from your graveyard and heal him. This
means that eventually, given enough damage, he’ll
just shrink out of existence. I have only one
question… if you can do more damage to him than he
has health, does he still die? Or does the healing
ability take effect before he would go to the
graveyard? One to look up, I guess. Either way,
Stitches could well be the last word in a game.
In a raid, he could be pretty useful, as a few of
the Event cards can send many allies to the
graveyard. If Stitches can make it into play, he
could well make it hard for Onyxia to survive more
than a few turns into Stage 3.
Constructed: 3/5 Not bad, if your deck likes to put
allies into the graveyard
Casual: 4/5 In less serious games, some fun decks
may see this guy a lot
Raid: 3/5 He can be big against Onyxia, but I don’t
think everyone in a raid should run 4 of him.
Stitches is the
second of the two abominations we have rated this
week, and is the better of the two. What makes him
better you ask? First off, Stitches only has a cost
of 4 compared to the 5 of Plagueborn Meatwall. Now
Stitches stats are very interesting. He gets 1/1 for
every ally in your graveyard. In the late stages of
the game you could have at least five allies in your
graveyard. Some people will have as many as ten to
fifteen allies. This means that for four resources
you could have a mighty, mighty ally in your ranks.
Now Stitches removal aspect can be counter
productive if you use cards like Cannabalize and
Ophelia Barrows, but the good thing about Stiches is
that he has a neutral alliance, so both Alliance and
Horde can use this beastly ally. Alliance weanie
rushes will find Stitches a good addition. The later
in the game it is, the better Stitches will be. Just
don't use this guy in a solo hero deck for obvious
Sealed: 5 out of 5 - If you get your hands on this
epic ally he'd be a good addition to any deck. The
lack of a lot of ally removal will ensure that
Stitches will stay out for some cheap, heavy damage.
Constructed: 4 out of 5 - You can bet that your
opponent will go out of their way to get rid of
Stitches with ally removal. He is still a good ally
Casual: 5 out of 5 - It'll be fun to see just how
high you can get Stiches up to.
Raid: 4 out of 5 - A solid ally that can do large
chunks of damage to the big dragon in later stages
of the game.
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