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Pojo's World of Warcraft TCG
Card of the Day



Card Number - TDP-245

Card Rating:

Sealed: 3.00
Constructed: 3.75
Casual: 4.25
Raid: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.04.0


aka Warchief Thrall






Health: 0


Stitches has +1 ATK and +1 health for each ally card in your graveyard.
When Stitches is dealt damage, remove that many ally cards in your graveyard from the game. Then, remove 1 damage from Stitches for each ally card you removed.


Well to use this card effectively, you want to use lot’s of 1 or 2 costs allies, with some destruction or restoration ability’s.


In a undead deck this is must, but only twice to my opinion.


Sealed: 3/5
Constructed: 4/5
Casual: 4/5
Raid: 2/5

See you on the Battlefield

Red Comet Stitches

This is a weird ally he's completely dependant on allies in the graveyard but most of his support cards remove allies from play.

As a result Stitches is best used in decks with no undead support that can dump a lot of allies very quickly. Using him with Ogrimmar grunts or one of the other Unlimited Horde allies would be ideal. Get a swarm going and after a few turns summon Stitches for cleanup.


Not worth it besides an ally heavy build can be detrimental in this format



Raid: 3/5
Stitches (Neutral)

4 cost, 0 attack (melee), 0 health

Ally, Undead Abomination (Unique)

Stitches has +1 attack and +1 health for each Ally card in your graveyard. When Stitches is dealt damage, remove that many ally cards in your graveyard from the game, then remove 1 damage from Stitches for each ally card you removed.

How many times I’ve run through Duskwood just to be stomped out of existence by this guy… Stitches has the potential to be BIG late game. With an attack and Health equal to the number of Ally cards in your graveyard, he could well be the finishing blow on an opponent. Also, he has this nasty tendency to stick around for a while, with his self- healing ability. The drawback: every time he heals from combat damage, he gets weaker. Unfortunately, you MUST remove allies from your graveyard and heal him. This means that eventually, given enough damage, he’ll just shrink out of existence. I have only one question… if you can do more damage to him than he has health, does he still die? Or does the healing ability take effect before he would go to the graveyard? One to look up, I guess. Either way, Stitches could well be the last word in a game.

In a raid, he could be pretty useful, as a few of the Event cards can send many allies to the graveyard. If Stitches can make it into play, he could well make it hard for Onyxia to survive more than a few turns into Stage 3.

Constructed: 3/5 Not bad, if your deck likes to put allies into the graveyard
Casual: 4/5 In less serious games, some fun decks may see this guy a lot
Raid: 3/5 He can be big against Onyxia, but I don’t think everyone in a raid should run 4 of him.
W.A.Y.S. Stitches is the second of the two abominations we have rated this week, and is the better of the two. What makes him better you ask? First off, Stitches only has a cost of 4 compared to the 5 of Plagueborn Meatwall. Now Stitches stats are very interesting. He gets 1/1 for every ally in your graveyard. In the late stages of the game you could have at least five allies in your graveyard. Some people will have as many as ten to fifteen allies. This means that for four resources you could have a mighty, mighty ally in your ranks.

Now Stitches removal aspect can be counter productive if you use cards like Cannabalize and Ophelia Barrows, but the good thing about Stiches is that he has a neutral alliance, so both Alliance and Horde can use this beastly ally. Alliance weanie rushes will find Stitches a good addition. The later in the game it is, the better Stitches will be. Just don't use this guy in a solo hero deck for obvious reasons.

Sealed: 5 out of 5 - If you get your hands on this epic ally he'd be a good addition to any deck. The lack of a lot of ally removal will ensure that Stitches will stay out for some cheap, heavy damage.

Constructed: 4 out of 5 - You can bet that your opponent will go out of their way to get rid of Stitches with ally removal. He is still a good ally though.

Casual: 5 out of 5 - It'll be fun to see just how high you can get Stiches up to.

Raid: 4 out of 5 - A solid ally that can do large chunks of damage to the big dragon in later stages of the game.



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