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Pojo's World of Warcraft TCG
Card of the Day

Morova of the Sands


Card Number - TDP-17

Card Rating:

Sealed: 3.67
Constructed: 3.67
Casual: 4.33
Raid: 3.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.17.0


aka Warchief Thrall
Morova of the Sands
Health: 28

10, Flip Morova Morova deals 7 nature damage to target hero or ally.

Morova’s effect is like WOW, dealing 7 damage is very very nice. It will cost you a lot of resources, so you only will be able to summon a small ally in this turn.

She has some nice support cards, but I like Thangal better, simply because it can use Heart of the Wild.

Sealed: 5/5
Constructed: 4/5
Casual: 5/5
Raid: 2/5

See you on the Battlefield
Red Comet Morova of the Sands

Druids gained some heavy aggro support in Dark portal so making a low ally druid beatdown deck is very possible.

By the time you can pay for this effect 7 damage will be something your opponent does not want to see.

Run 4 Sunder Armor and 4 Hurr Shieldsmasher and you'll usually get all 7 through.




Tauren week nears its end...

"Have you ever seen a Tauren hunter stalk its prey? OF COURSE YOU HAVN'T!"

Morova of the Sands (Horde)

Hero- Tauren Druid (Balance), Skinning, Leatherworking. 28 Health

10, Flip Morova: Morova deals 7 nature damage to target hero or Ally.

Here is a fun card. As a druid, she gets access to a few healing cards. In a raid, this is can be pretty solid. In constructed, with a good balance of decent allies, healing cards, and damaging effects, you can probably keep her alive until you have 10 resources. Assuming your enemy doesn't have a ton of armor, by that time 7 damage should be enough to pop them off.

Sealed: 2/5 Speed kills in sealed. Her 10 cost ability doesn't scream speed. And 10 cards out of a sealed deck for resources can hurt.

Constructed: 3/5 Here, her ability can be a game ender, but it may be hard to get to 10 resources before you die.

Casual: 4/5 In the more laid back formats, she can be pretty fun. Her built in finishing move has a good chance to go off, and with the less serious decks, she can just keep herself healed to get to turn 10.

Raid (Onyxia): 4/5 Here is where she can be pretty fun. As a Druid, she can be a makeshift healer, and she can throw a little bit of DPS (Damage Per Second in WoW terms for all you non- WoW MMO players). Turn 10 isn't hard to hit with some well built decks. Her 7 damage may be enough to push Ony into her later stages before she gets to the point where she can use her abilities.



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