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Pojo's World of Warcraft TCG
Card of the Day

Mind Blast


Card Number - 80/361

Card Rating:

Sealed: 3.00
Constructed: 3.20
Casual: 3.20
Raid: 2.60

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.21.0


aka Warchief Thrall

Mind Blast


Cost: 5

Restriction: Priest

Your hero deals 2 shadow damage to target hero or ally. Its controller discards a card for each damage dealt.

Sometimes I don’t understand why they make cards like this Rare. It does 2 damage to a Hero or Ally and the controller of the target has to discard a card for each damage received.

Well I don’t like this type of cards one bit, but I don’t like Priests anyway, and this definitely a Priest card.

So you could throw in your deck, but just once or twice, if it works you can always add more.

Card Rating: 2/5

Sealed: 2/5

Constructed: 2/5

Casual: 3/5


See you on the Battlefield

Warchief Thrall


Mind Blast

Cost 5


Ability – Shadow

Your Hero Deals 2 Damage to target Hero or Ally. Its Controller Discards a card for each damage dealt.


Sorry I missed the last two reviews but the last week was insane =), onto the review and wow do I like this card in a whole bunch of ways.


Priests have the ability to either do damage that can’t be prevented, or do damage that makes you discard cards. This ability is the later of the two and for its 5 cost it’s a deal and a half. A lot of people don’t look at discarding cards in the right way and I’m going to look at that first…   Let’s say your opponent has 2 cards in hand and is playing horde hunter. You went first and on your turn 5 you drop a resource and you play Mind Blast for 5 and you use it to remove an annoying ally of his…   Your opponent sighs and discards his fury and a marked for death. OK not only have you discarded an annoying ally but you have removed two potential threats from the game that you don’t have to deal with later on.


Removing Cards from your opponents hand is the same as removing them from play. So when you look at this card look at 2 damage and the destruction of two cards that have not reached play yet.


Oh and the killer of this card is, it dose not tell you to discard 2 cards it says to discard a card “for each damage dealt”… The obvious choice to increase your damage is to use Shadowform, there is also Saphron Drape and Chromatic Cloak, all of these will increase your damage by 1 and potentially remove even more cards from your opponent’s hand. Combined with things like Bad Mojo Mask you can force your opponent to play every card they get or place it face down as a resource either way you know what your facing all the time and this can greatly increase your chances of winning.


Sealed (4): This is a great pull for all priests and I wouldn’t hesitate to play it.

Constructed (4): This is I believe a staple in almost every priest deck. I only play with 3 because I don’t like them clumping but I have yet to build a priest deck without 2.

Casual (2): I think this card used outside of a competitive atmosphere creates a negative playing experience, this is just a personal thought but don’t be playing this card in casual play, its great but save the great cards for competitive games.

Raid (5): Yah this card is a keeper for the priests in raid format, the role of the priests is it keep people alive but if they can do this by dropping a couple of these during a game so be it. Removing any cads from the dragons hand will be key late game.


 “Tell the tale of Paschendale” –Bruce D.

Sovelin Mind Blast
Priest Ability
Cost: 5
Your hero deals 2 shadow damage to target hero or ally. It's controller discards a card for each damage dealt.

This card isn't really that bad for shadow priest control. Mind Blast + Mind Spike is three cards from your opponents hand. If you run Sapphiron Drape or Chromatic Cloak, there's another 2 cards. This is really ideal for Omedus because of his power. Not to mention Horde has Mias and Samuel Grey for even more hand control. Let's not forget Shadow word Pain.

Constructed: 3/5 (Not bad if you're going for hand control, but soon enough your opponent won't have any cards left for you to discard)

Sealed: 4/5 (Your opponent probably won't have too many draw options, so this should hurt)

Casual: 5/5 (Go all out with hand control)

Raid: 1/5 (You're better off healing others. Doing a solid 10 to Onyxia from Omedus's power would be nice, but you'll definately benefit more from healing abilities.)
Red Comet 3/21/2007

Mind Blast

When Mind spike isn't enough . . .

Or rather when you want to pay 5 and discard 2 cards from your opponents hand( 3 with Chromatic Cloak equipped).

Right now shadow is the better of the two available priest types. Now you may ask why (go on ask) . . .

Okay I'll tell ya- damage and discard win games. No options means less defenses when you go in for the kill.

I'm tempted to say all priests should use this, but certain builds will focus on healing and disrupting the opponents field

in which case it's better to just toss an extra mind spike or two in.

Card Rating-

Sealed: 2/5

If you can pull enough together for a decent Omedus be my guest. Otherwise not a top pick

Constructed: 4/5

For most Priest builds it's a no brainer

Casual: 2/5

In multi player a priest is going to be healing everyone . Unless you're using Omedus don't bother

Raid: 4/5

Less chance of a Burnitate is always a good thing

Fredrik Garnvall

WoW TCG Player / Judge Lv1
Sweden :-)

Mind Blast

Wow... this card can be nice some times. Being a little bigger Mind Spike for 5 resources, Mind Blast will take some time to pull off. But when you do, your opponent will take some serious damage.

Mind Blast deals 2 shadow damage from the start. And your opponent discards cards equal to the damage that Mind Blast cause. Add a Chromatic Cloak and you all of the sudden have a card which delas 3 damage and discards 3 cards from your opponent. Also playing Horde and Omedus? Drop a Shadowform and deal 4 damage with this beauty. Hand Controll is very good in the WoW TCG, and this card will give you the upper hand in the current game.

But still, this card costs 5 to cast, and without the buffs I mentioned, this card is not that great. I think I’d rather prefer a Mind Spike dealing 3 damage for 2 in constructed play, instead of Mind Blast dealing 4 damage for 5. It needs support to be worth the casting cost.

Constructed: 3/5
Sealed: 3/5
Casual: 4/5
Raid: 2/5



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