Flame Wrath
Cost 4
Classes: Hunter, Paladin, Warrior
Two Handed Weapon – Polearm Melee (1)
When your hero deals Combat damage with Flame
Wrath, your Hero Deals 1 Fire Damage to each
opposing hero and ally.
2 Melee damage, and 3 to swing.
This is the first weapon that I can honestly say is
a victim of its class restriction. But lets put that
aside and take a look at her for what she is and
what she can do before we make snap judgments.
Starting from the top cost 4 is average for a weapon
that does an interesting effect, so that’s ok. Like
I said class is a restriction but let’s move past
that. Two Handed… 2 of its 3 classes are shield
bearing heroes who are big on defense so this hurts
it a bit. Its game text is a hidden jewel for a
variety of reasons. First of these reasons is this
is a whelp wacker, it is also a weenie nuke and a
good way to spread the damage all around the board.
Every time you strike with it and do damage you get
to hurt all your opponent’s allies. In the formats
that are being run right now the ability to wipe the
board of all small obtrusive allies is a welcome
sight. Now its Damage only reads 2 but it actually
does 3 because of the fire damage and 3 is high to
swing a weapon but you’re actually doing an AOE
attack to your opponent.
It’s a strange frost nova for the melee classes, but
like I said before it’s a victim of its class
restrictions. Had it been usable by Shaman Paladin
and Rouge I think it would see a lot more play.
Sealed (4): This would be a stunning pull in sealed.
It clears the board and in sealed it will usually
hang around to hamper your opponent’s ability to
keep allies in the field.
Constructed (2): I’m not sold on this weapon as an
option for any of the three classes that can use it.
Weapons are expensive and the effect it offers is
great but to swing with it the turn it drops is
going to cost you 7 and by turn 7 weenie allies are
not your biggest concern
Casual (3): It’s always fun to mow down your
opponent’s tokens or small allies, that will teach
them for using such weak things to attack you.
Raid (4): This is a solid raid card. As far as
investing in it only to lose it later that’s ok,
when Onyxia drops 10 whelps into play and you are on
turn 7 with this in your hand your friendly heroes
will love you for stacking it in your deck.
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