Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.12.07
instant that does 1 damage? That’s not bad.
That means it’s good against rush. But it
also forces a hero or ally damaged in this
way to attack you. Great for exhausting
protectors and forcing an unsuspecting hero
to run themselves into your weapon. So it’s
got a couple of uses.
Constructed 3/5 Good but not great
One of the ways for the warrior to tank,
although there are better ways
aka Warchief Thrall
Instant Ability — Arms
Your hero deals 1 melee damage to target hero or
ally. This turn, that character must attack if able
and can attack only your hero.
Hello again, today we will be looking at an Instant
which will not be seen in many decks, even it has a
I believe this because 1 damage isn’t that big of
deal, but it makes your opponents target vulnerable,
because it has to attack your Hero if able to
attack, which probably results in some damage for
So, to be quick about, leave this card in your pile,
or trade/sell it, there are better options available
especially for a rare card.
Constructed 1/5: Don’t even think about using this
Artwork 2/5: The artwork is a bit standard, but hey,
so is the card.
See you on the Battlefield
Instant Ability – Arms
Your hero deals 1 melee damage to
target hero or ally. This turn that character must
attack if able and can attack only your hero.
This is an interesting card. Now as
far as warrior decks go I have only played a couple
and they have been mainly defensive driven. This
card is a more offensive card but it can play on
both sides of the fence.
On the offensive side this card can
be used to force a normally defensive ally to attack
you when its owner needed him on defense, Crazy
Igvand comes to mind, you make him attack you take
no damage and your opponent effectively lost his
blocker. This card can also be used in conjunction
with berserker stance and can do 2 damage but this
is risky and not the strongest of combos.
On the defensive side it works as an
instant ability that deals 1 damage, while it offers
not much more than that, some times 1 damage can be
what finishes off a Fury you don’t want to deal with
next turn or it drops a Bloodclaw for you. . I
generally don’t like trading cards with my opponent
I like some sort of advantage. IF this card offered
a card draw or another incentive it might be a top
tier card. Coupled with defensive stance and a
couple shouts this card could force your opponents
to make meaningless attacks, but then your looking
at turn 3 drops that could be allies like Parvink,
and if your using your early turns to set up a
defensive stand, chances are you’re the only thing
to hit on the board in which case making your
opponent attack you is kind of redundant.
Sealed (2): In sealed there are many
other commons and uncommons I would rather see than
this coming out of my pack.
Constructed (2): Too specific in its
nature your better off using other warrior damage
cards that either stay on table or inflict more
Casual (2): It might see more play in
casual games where you want to force opponents to
hit you but all around its not going do you much
Raid (4): This is the place you’re
most likely to see this card. Combined with Armor
and a defensively minded warrior looking to take
hits from the Dragon this card is a good play early
game to keep the dragon away from smaller Heroes in
your party. It is not so much there for the damage
as its there to keep your boys/girls alive.
This card is an amazing ability for the Warrior
class. At first it may seem like an instant
that deals 1 damage to an ally, but it is much
more than that. It can be used on elusive
allies to force them to attack into one of your
hero's weapons. It can be used to make an
opposing ally attack your hero and have a
protector protect to destroy the ally. And
possibly the most useful... have an ally attack
into your hero only to have the damage prevented
with a sweet shield.
One card that combos really well with this card
is Skullflame Shield. Force an opposing ally to
attack into your hero and deal 2 damage to that
ally and 1 damage to each other ally and hero.
I'm sure you can think of many other combos with
this card as well.
Sealed: 3.5 (any damage is awesome here, and
instants are great)
Constructed: 3.5 (just make sure you have some
tricks to go along with it)
Raid: 2.5 (this card is less usable in raid.
The best thing you could do is force Onyxia to
attack your hero instead of another of your
Mocking Blow 3/12: Rare; warrior Ability; "Your hero
deals 1 melee damage to target hero or ally. This
turn, that character must attack if able and can
attack only your hero."
Tough I'm not a huge fan of Warrior decks, this card
serves an amazing purpose. If you load up your hero
with armor, Mocking Blow can basically be used as
"protector". Watching an opponent's face turn red
after you use this card will show you just how good
it is. Just watch as your opponent feels they are
about to destroy one of your allys and you pull this
out and give the game a bit of a turn.
is my first card of the Day....and it is not the
greatest card of the day, but it's not the worst
Pay 1 and
deal 1 melee damage to hero or ally...this alone
is not good but heres the kicker and the reason
it was named Mocking Blow, who ever you
delt the damage to that ally or hero must attack
your hero (Warrax or Gorebelly) if it can.
not great ...best part you only pay 1 to do
this, this could be very helpful if you already
used warrax's ability and need to keep a Medoc
or a Melgwy alive so you could use their effects
for early game because its cheap and will also
keep fresh ally cards alive, also good for late
game to keep the game winning allys on the
field, this card is a good combo with execute,
because after using mocking blow use
execute to destroy the ally all for just 2
payment. forget vanquish!
Warrax pimp slappin' a tauren with his
WoW CotD from
your friendly neighborhood *Spydaman* a.k.a I'm
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