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Card Number - TDP-73

Card Rating:

Sealed: 3.00
Constructed: 2.80
Casual: 3.00
Raid: 3.20

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 06.28.0




When I saw this I immediately compared it to Nemesis Skullcap. And to me, this is better, it’s just too bad that Priest is inferior to Warlock. Yet another awesome heal card for Priest, it’s just that for all that they can heal to stay alive, they’re not that good at actually winning in my experience. But giving your hero an extra 2X health where X is the number of turns Lightwell is on the field. If you play it on turn 3 and the game goes until turn 8 and the opponent hasn’t killed Lightwell, that’s an extra 10 health. Combined with Greater Heal, those rush decks are gunna be hard pressed to kill you. Unfortunately, the Priest is gunna be hard pressed to kill them too.


Constructed 3.5/5

Sealed 4/5

Casual 4/5

Raid 4/5

aka Warchief Thrall



Play Cost: 3

Holy Hero Required
Ongoing: Friendly heroes and allies have "
This character heals 2 damage from itselt."


Just like yesterdays card, this card is intended for raid decks, not for single play.

This card is the reason why I use a Holy priest for my raid deck.


So if your running a priest, make sure it is a Holy one, so you can use this card.


Sealed: 1/5
Constructed: 1/5
Casual: 1/5
Raid: 4/5


See you on the Battlefield

Red Comet Lightwell

Another multiplayer specific card ( you can use it in single but again it's a bit more tailored to group play) this one is less useful than yesterdays card.

2 health is a nice option early on but by turn 5 or so when armor and weapons start to enter it's more of a novelty than a serious option.

Also as an ongoing it's usually going to be a target for removal early on so I'd reccomend skipping it.

Sealed: 2/5

Constructed 2/5

Casual: 2/5

Raid: 1/5

Day four on our Priest week brings us yet another ability.
Lightwell (Priest)
Ability- Holy Talent
3 cost, Holy Hero Required
Ongoing: Friendly heroes and allies have "Activate >> This character heals 2 damage from itself."
Well, much like in a real raid, this ability can be pretty darn useful.  While it isn't as huge of a boost as yesterdays ability, this card can make for some interesting situations.  The lightwell lets all heroes AND allies heal themselves for 2 points.  This can be a huge boon if, say, in the Ony raid, you have a spare turn or 2 with no whelps where you and your allies can heal there protectors.  This is not an amazing card, but in raids may be worth running 2 or 3 of.
Sealed: 2/5  Not particularly amazing.
Constructed: 2/5  I can't see it being really viable here.
Casual:  3/5 Only in team multiplayer.
Raid: 4/5  It can be worth running one or two of this card.
Stephen LightWell
Cost: 3
Type: Ability-Holy
Effect: (HOLY HERO REQUIRED) Ongoing: Friendly heroes and allies have "Exhaust- this character heals 2 damage from itself".
Wow, todays card is pretty good. as a 3 resource drop this card combined with some good protectors can make a game hell for the opponent. since priest dont attack they can just sit back and heal each turn while there allies attack and protect. Since So much of todays decks pack equip removal an unprepared opponent that gets hit with this can be in for a long fight, combine this with Clarity of Thought and you should be drawing an extra card each turn for free, it also works well with Acolite Demia (for alliance) and Kulan Eathguard (for the horde).
Sealed: 5/5 (definitely a pain to deal with)
Constructed: 5/5 (if you have a deck that can make good use of it)
Raid: 3/5 (might be a little to slow agianst the bosses of the raid, exhaust hero to heal 2 when ragnaros hits for 10) 



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