Reward: Remove your deck and graveyard from the
game. Build a new 10 card deck using cards from
your entire collection.
This card is REALLY feakin' cool in theory,
but not quite so amazing in practice. 13 is a high
cost to pay for anything. Being able to rebuild
your deck from "your entire collection" sounds
really good, too. But unless I'm mistaken, your
"Entire Collection" for tournament purposes consists
of your deck, your graveyard, your 'out of game'
pile, and your side deck. So you really don't have
alot more options. What makes this card powerful is
that you will know exactly what 10 cards you have
left. You will thin your deck down from 30 cards to
10 cards. The drawbacks:
1: its only on your turn. So, 13 resources... what
else can you play? Not much.
2: You will have 10 cards left in your deck. If,
for some odd reason, your opponant can last more
than 10 more turns, you are boned.
3: This card is kinda hard to aquire. So, if you
actually want to get one out of your deck, you will
be sinkin' some cash.
Sealed: 0/5 You can't get this in a sealed game.
Constructed: 3/5 If your deck is designed to
utilize this quest, then you MAY do well. But on
the whole, I don't care for it.
Casual: 4/5 Through the Dark Portal shines here,
because your "Entire Collection" really means it in
casual. Everything you have. But if you are like
me, that is ALOT of cards.
Raid: 1/5 Totally useless here. Unless you happen
to be towards the end of Rags and need that little
extra oomph, or almost done with Ony, its not going
to be helpful at all. You can find MUCH better for
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