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Netherwind Crown


Card Number - OLT-17

Card Rating:

Sealed: Treasure Pack
Constructed: 2.00
Casual: 2.67
Raid: 2.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.27.0



Netherwind Crown

This Onyxia hat isn’t bad, but I’m not sure if there would be room for it in a Mage deck. A continuous source of 1 for 1 damage seems pretty good, but the Mage can just do so much more.


Constructed 3/5

Casual 4/5

Raid 2.5/5


aka Warchief Thrall

Netherwind Crown

Cost: 3

Defence: 0

Class Restrictions: Mage


1, Your hero deals 1 arcane damage to target ally.
When you play a Mage ability, ready a Netherwind Crown.


This card will absolutely no play, no play at all.

First you have to pay 3 to bring it out, and after that, you can pay 1 to deal damage to a target ally . This doesn’t solve to Untargetable problem Mages run in to, and you can’t even target the Hero.


Sealed: 1/5

Constructed: 1/5

Casual: 1/5

Raid: 1/5

We have come to the final day of Epic Armor Week.  Boohoo... lets see what we got.  :D
Netherwind Crown
3 cost, 0 DEF
Armor-Cloth, Head (1)
1, Activate >> Your hero deals 1 arcane damage to target ally.
When you play a (Mage) ability, ready Netherwind Crown.
This 'hat' is hard for me to judge.  On the one hand, being able to repeatedly ping allies can be great.  On the other hand, you can only target allies, not heroes, and it costs 1 everytime you want to use it.  This hurts.
The great thing about this helm is that it can give mages that extra point or 2 of damage they need to clear off certain pesky allies that just don't seem to want to die.  How many times have you been 1 damage away from killing an ally, so you save that Fireball instead of casting it?  This card can make up for that.  But that is really about it.
Sealed:  0/5  Ony Treasure Pack... you won't see it in sealed.
Constructed:  2/5  Not totally useless here, but deffinetly not first on my "To Play" list.
Casual: 3/5  As with all cards, this one is slightly more playble in Casual because you are less focused on the win and more focused on the fun.  I hope.
Raid: 3/5  Slightly better in Raids, as there will be plenty of times where 1 or 2 health Allies are being totally annoying.



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