We have come
to the final day of Epic Armor Week. Boohoo...
lets see what we got. :D
cost, 0 DEF
Armor-Cloth, Head (1)
Activate >> Your hero deals 1 arcane damage to
you play a (Mage) ability, ready Netherwind
This 'hat' is
hard for me to judge. On the one hand, being
able to repeatedly ping allies can be great. On
the other hand, you can only target allies, not
heroes, and it costs 1 everytime you want to use
it. This hurts.
thing about this helm is that it can give mages
that extra point or 2 of damage they need to
clear off certain pesky allies that just don't
seem to want to die. How many times have you
been 1 damage away from killing an ally, so you
save that Fireball instead of casting it? This
card can make up for that. But that is really
Ony Treasure Pack... you won't see it in sealed.
2/5 Not totally useless here, but deffinetly
not first on my "To Play" list.
As with all cards, this one is slightly more
playble in Casual because you are less focused
on the win and more focused on the fun. I hope.
Slightly better in Raids, as there will be
plenty of times where 1 or 2 health Allies are
being totally annoying.