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Breanna Greenmother


Card Number - Outland 112

Card Rating:

Sealed: 3.00
Constructed: 3.33
Casual: 4.17
Raid: 3.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.02.0



Breanna Greenmother

This is a cool card. There are so many ways to abuse this, my favourite so far being to summon a Seraph the Exalted the turn after you drop Breanna, and then using his power to summon another Seraph for free, use that one to summon another, and use that one to summon the fourth Seraph. Then use him to summon Chromie and have another turn, using all four Seraphs to summon dudes for free…preferably another Chromie hehehe. With Seraphs out you can Missing Diplomat and then put out whatever you search for, for free at instant speed.

And Breanna has a decent body housing this tricky effect: 4/5 is decent for a six-drop, and should see her last until your next turn when the fun starts.


Constructed 4/5

Sealed 3/5

Casual 5/5

Raid 4/5

Red Comet Breanna Greenmother

This is a great card and it's effect speaks for itself so I'll keep it short.

Brenna eliminates the summoning sickness for activated powers which

opens up alot of late game strategies that you otherwise might not be able to implement.

I'd recommend using it but uh it's a nationals promo so good luck finding one let alone 2-3 copies.

Sealed: 4/5

Constructed: 4/5

Casual: 4/5

Raid: 4/5

Breanna Greenmother
Cost: 6
Type: Alliance ally/night elf druid
Effect: Allies in your party can use 'Exhaust' powers the turn they come into play.
Power/Health: 4/5
Intersesting, a wow card that gives allies haste for powers, now where have i seen that ability from? anyway for being a costly 6 this ally wont see play until late game, and by then most decks that could make use of it should be winning anyway. my advice if your gonna use a costly ally, use one that has more power in the effect like queen sylvanus windrunner or chief warlord thrall.
Sealed: 2/5 (at least it's power is descent)
Constructed: 2/5 (i really dont see any true use for this)
Casual: 3.5/5 (go nuts with it)
Raid: 2/5 ( still dont see a use for it)
If i am wrong then please pm me with a good use for it and i will revoke my opinion.

Breanna Greenmother



Play Cost: 6

Attack: 4

Health: 5

Allies in your party can use activated powers the turn they enter your party.


To be blunt, it’s stats are nice for a ally that costs 6, but nice doesn’t cut it these days.

It’s effect however could be useful, if you use lots of allies that have activation powers, to draw cards or something.


This card can be useful, maybe in the future with the next few sets coming out, but right now it isn’t good enough for tournament decks.


Sealed: 3/5
Constructed: 2/5
Casual: 3/5
Raid: 3/5


See you on the Battlefield



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