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Pojo's World of Warcraft TCG
Card of the Day


Exhaust target hero or ally. It can't ready during its controller's next ready step.

Card Number - 99

Card Rating:

Sealed: 2.75
Constructed: 3
Casual: 3
Raid: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.22.0

Aganej2 Gouge

YAY! Rogue Week! I am running a rogue deck so a lot of my knowledge goes into this. Gouge is a useful card in the sense that it can exhaust an attacker and make sure they don’t get up again the next turn, plus it’s a combo card which can fuel Eviscerate but that aspect becomes important a little later in the game. You can use this card in a defensive posture or in an offensive one depending if you need to remove a protector or stop an attacker. All for one mana, could a little gnome ask for more?

Constructed: 3/5 (versatile and useful in the later game with Eviscerate)

Sealed: 3.5/5 (messing up enemy calculations is a powerful tool to gaining a victory)

Raid: 2/5 (stops an Onyxia attack but what other uses are there?)

Vince G
Play Cost: 1
Instant Ability - Combat Combo

Exhaust target hero or ally. It can't ready during its controller's next ready step.

I personally would run 4 copies of this card in any Rogue deck. The play cost of 1 is a small price to pay. It can be used to delay an attack or to be combo'd with a card like Backstab. Gouge is also perfect fodder for Eviscerate. Being and instant makes this card even better.

Sealed: 2/5
Constructed: 3/5
Casual: 3/5
Raid: 1/5
SpoonMan Gouge has its uses in the Rogue deck. It can block a big attacker or stop something protecting for two whole turns for the low low price of 1, it is combo food for Eviscerate but here's my personal favourite: it can render a hero vulnerable to your pumped barman shanker comboed with backstab/sinister strike for hideous amounts of damage - this is one of the few ways a Rogue deck can win imo (besides 2 or 3 deadly poisons).

So Gouge is a pretty integral part of a Rogue deck. But I think that is one place where the Rogue deck falls down, for Gouge is inherently flawed. It is a -1 that control decks will probably laugh at. It doesn't actually achieve anything on its own, aka it really is a combat combo card and requires the rest of your plan to work in order to be effective. Think about the Paladin card Hammer of Justice; Paladins get a better exhausting card than Rogues how messed up is that? I've played a Rogue deck, and as much as I wanted to take these out, they stayed because of Eviscerate.

Constructed: 2/5 sure it's essential in a Rogue deck but it's just not a great card

Sealed: 3.5/5 Can render their one really big guy they pulled useless for a few turns

Onyxia: 3.5/5 Could exhaust that pesky dragon and put in some serious damage with shanker/backstab

There are a few problems: I live in Australia and don't know if the time difference would be a problem (it shouldn't be), and also I will be unavailable until the 29th (going on holiday down to the beach oh yeah). Hopefully these won't prove too troublesome as I would love to join the pojo team!

logan_nagol Hey all logan_nagol the new COTD person here . For my first card I get to review Gouge A little about me before I start, I first started in Magic then Yu-Gi-Oh, which I have stuck with, if you check the forum you may have seen some of my posts for Yu-Gi-Oh decks. Well I then moved to WOW TCG and here we are.

My self I don't play Rogue, mainly because I didn't get one in my structure deck, any way.

Play Cost: 1
Instant Ability - Combat Combo

Exhaust target hero or ally. It can't ready during its controller's next ready step.

As the others would probly say, I would run 4 of these in my deck, my friend runs a rogue deck, and has shown me how good this card is with Coup de Grâce. Stoped me from useing my ally Moira Darkheart. If I ran Rogue I would use 4 of this card

Sealed 3/5
Construced 3/5
Casual 3/5
Raid 3/5 Could be the move that wins you the game :P



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