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Card of the Day


[Activate], Remove Chromie from the game >>> Take an extra turn after this one.

Card Number - 277

Card Rating:

Sealed: 2.6
Constructed: 3.5
Casual: 3.5
Raid: 1.83

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.18.0



I gotta say, I despise the people who spend over a hundred dollars on 4 of these cards, just for a slight advantage. I was never a fan of people who use money to win games, but that doesn't mean this isn't a good card. It's got 4 health, so most abilities won't kill this card outright, and if you've got a good protecter, chances are that this card will survive the turn needed to activate it. Once that happens, Time Walk!

Limited- 3.5/5- In Limited an extra turn is strong, unfortunately chromie is epic, so you probably wont see her.
Constructed- 4.5/5/5
Casual- 4/5
Raid- 1/5- Onyxia will find a way to kill Chromie.
Aganej2 Chromie

Buy an extra turn. Sounds cool right? I know it did when I read it, and for some odd reason despite most of the trash talk about this card, I can see a glimmer of hope for it. Need that extra attack? Need that one card on your deck to pop that winning combo? Do you need to win? Chromie can answer those questions by giving you another chance to save the day. It can only do it once though and you need to keep all the mana open to cast and pop her instantly. The only condition in this is that a firm play by play must be written upstairs in order to execute this operation for the win. Use with caution.

Constructed: 3/5 (has a chance but it needs the right phase of the game, the big clutch situation)

Sealed: 2.5/5 (clutch turns might not be that often here because decks are tough on consistency )

Raid: 3.5/5 (I know when I played as Onyexia the last words of my opponent’s were, “if I had one more turn.”)

Vince G
Play Cost: 6
Ally - Dragonkin

Exhaust, Remove Chromie from the game -> Take an extra turn after this one.

The first epic I pulled. I really love this card. Her power is amazing. When this card first came out, people were hyping this card because of the 'Forbidden Knowledge + Chromie' combo, but ever since the ruling has been changed on the remove from game pile, Chromie's popularity has dropped.

Now, the way you will be using Chromie is to force your opponent to target Chromie. No one wants to let their opponent have an extra turn, so odds are, all attacks will be directed torwards her. With the attack and health of 2 and 4, Chromie can take on about 2 weenies. And if you somehow manage to get Chromie's effect to go off. Kudos to you =]

Sealed: 1/5 ( 5/5 if you sell it later :) )
Constructed: 3/5
Casual: 3/5
Raid: 1/5



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